Normal Map

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Normal Map

Postby Tutorial on Fri Jun 03, 2005 1:55 pm

category
Texture Creation

description
A guide to what Normal Map is and how to apply it to your textures.

keywords
normal, normals, map, maps, texture, textures.

Ok, time to show you how to make normal maps.

What the hell is a normal map?

A normal map is a RGB map that indicates to the engine the normals of each pixel. Red, Green and Blue indicates the X, Y and Z values to the engine. This give your model more details without adding polygons and using low resources. Note that in Half-Life 2, DX7 has no normal mapping at all, DX8 only on world, and DX9 on both world and models.

How do I make normal maps?

There's 2 ways to make normal maps. The first one uses a higher poly model and a plug-in in your 3D application. The second, which I prefer, only requires Photoshop. I'm going to show you the second way to make normal maps, since using a 3D application sometimes differs from a program to another.

First step is to download the NVIDIA Normal Map plug-in here. Install it and open Photoshop. Then load your texture you want a normal map for. Create a new layer over it.

To use the plug-in, you need to create a greyscale map of the height of your texture. More its white, higher it is. Darker will make a lower bump. Here's an example map. Look at the render below it, you'll see the dark parts made down bumps and the white parts made higher bumps.

GRAYSCALE MAP

Image

GRAYSCALE MAP + NVIDIA NORMAL MAP PLUGIN
Image

RENDER
Image

The most common technique used on complex texture is to put the texture itself in greyscale using Desaturate function in Photoshop. But I don't recommend this technique since the colour of a texture does not always represents it's bump properties.

Hope this helps a bit.

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Postby DrGlass on Sat Jun 04, 2005 9:54 am

This is a good essay on normal maps, but wont really help people. You need to go more in depth, give some real texture examples. I always have problems with gravel and very bumpy textures.
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Postby Someth|ng W|cked on Sat Jun 04, 2005 11:30 am

I might do an indepth tutorial on htis later but the easiest way to turn 2d art into normal maps is the nvidia plugin for ps

When you have a really detailed or bumpy texture that you want to convert into a normalmap you should use a lower normalmap sample res like 7X7 and a height of no more then 10
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Postby Rick_D on Tue Aug 09, 2005 10:57 am

Still - it's a bit.. lacking.
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Postby -[Getty]- on Thu Dec 08, 2005 9:43 pm

How exactly do you use the plugin. theres a million little options for it and I have no clue what to do.
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Postby marnamai on Fri Apr 14, 2006 4:33 pm

I 've got the plug-in, but how do I get from the grayscale to the normal?
Is it a filter?

edit: doesnt matter, fixed it
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Postby The Watcher on Fri Jan 05, 2007 12:43 am

I was wondering, does the NVidia Plug-in work with Photoshop Elements (any version, I have 3.0)? Because, with the plug-in, I made some normal maps for some textures, put the textures in a map, and compiled it. I can't tell if they have a normal map or not, and I'd like to know. I also didn't do some of the things the tut mentioned (like making a new layer in PS), since I think that's for older versions. Is it also possible for this tut to be updated with newer, better info?

Also, sorry for the bump. Is it acceptable when it comes to tutorials? :?

EDIT: Nevermind, I figured it out. I just needed to up the intensity of the normal maps to really see them, and I also made a test texture to notice it better.
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Postby mendax on Mon May 28, 2007 7:24 pm

Is their any way to do this without photoshop?
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Postby Mango on Mon May 28, 2007 7:35 pm

Yes, you can download the excellent program called Crazy Bump, available in the newly refurbished Interlopers Download section. I actually prefer it to the Nvidia photoshop plugin - it really is a great tool.
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Postby mendax on Mon May 28, 2007 7:37 pm

Thank you so much. :wink:
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Postby BlekksPoncho on Sat Sep 08, 2007 9:46 pm

Oooooh crazy bump I love you.

I am glad it was mentioned here, I was fighting with the Nvidia plug-in for ages.
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