Architecture Detail 1

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Architecture Detail 1

Postby Tutorial on Tue Jun 28, 2005 6:13 pm

category
General Half-Life 2/Architecture

description
A simple guide on how to add a curved corner to a room.

keywords
curved, rounded, architecture, detail.

Adding Architectural Details to Otherwise Boring Rooms

Part 1 - Rounded Corners


This is not so much a tutorial, but more a guide to adding detail, and hopefully helps get your creative juices going so you can create your own variety and style. Let’s get started.

Rounded Corners

This is probably the most known way of adding some interest to an otherwise boring corner. It’s certainly evident in most of VALVe’s maps. There are many places that rounded corners can be implemented, for example: Door ways, corridor corners, room corners, etc.
To make a fairly simple rounded corner, firstly draft out a template cylinder, like in the screen shot. This cylinder is a guide for our Vertex Manipulation later on. Image

Now add some blocks ready for Vertex Manipulation.

Image

Now, simply Vertex Manipulate your blocks into triangles, so they line up with your guide cylinder. You will have to go to the smallest grid size to do this.

If you do not know how to use the VM tool, I suggest you check out some other VM tutorials first.

Image

Now delete your guide cylinder and there you are a nice, clean rounded corner.

Image

Notes
• In my opinion, you don’t need more than 4 sides for a small rounded corner like the example in this guide. Anything bigger, say 64 units or more, you should use more sides. That’s your own judgement, though.
• Make sure your guide cylinder is square; otherwise you’ll have a weird looking corner.
• It goes without saying, but make sure you func_detail these brushes together, to stop unnecessary face splitting.
• To texture your new rounded corner, select all visible faces with the texture application tool and select align to face. Then align the texture accordingly. Tweak as you need to.

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Postby zombie@computer on Tue Jun 28, 2005 6:20 pm

be sure to add all those faces to the same "smoothing group", this will make the faces look as if they are one smooth curve.

In the texture application tool push the "smoothing groups" button (lower-right) and select (hold ctr for selecting multiple faces) all the faces belonging to the curve, and in the smoothing groups dialog tie them to a smoothing group. Experiment a bit which group looks best
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Postby MowtenDoo on Tue Jun 28, 2005 11:44 pm

not to overly nitpick or anything, but wouldent it be easier to use the arch tool?
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Postby Spas12 on Wed Jun 29, 2005 12:35 am

Cylinders or arches are both fine, but with cylinders its easier to use the VM tool get it perfectly aligned with another brush.
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Postby BaRRaKID on Wed Jun 29, 2005 8:43 am

arch tool sucks tbh..
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Postby Serever on Wed Jun 29, 2005 10:05 am

arch tool is very handy with a bit of clipping and vertex manip imo. its great for making . . . well . . arches (surprise surprise) and any tubes of decent size. and rounded concave corners.
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Postby BaRRaKID on Wed Jun 29, 2005 10:37 am

well mine decided not to work decently anymore, and usually i always have to vertice manipulate any arch i do using a template cylinder :?
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Postby Blink on Wed Jun 29, 2005 10:39 am

Great set of tutorials matteh, nice idea
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Postby AquilaPhamas on Mon Aug 29, 2005 4:44 am

You can do this with just carve and it is alot simpler and so much faster.
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Postby Spas12 on Mon Aug 29, 2005 5:08 am

stop posting in tutorials.
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Postby slayera on Mon Aug 29, 2005 6:35 am

AquilaPhamas wrote:You can do this with just carve and it is alot simpler and so much faster.


Don't listen to this guy. NEVER carve unless you fully know every other aspect of mapping. Carve causes to many problems if you don't know what it is doing.
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Postby verballydecapitating on Mon Aug 29, 2005 7:59 am

Is carving 'ok' if you are just carving a simple door frame space? It only splits it up into 3 brushes that would be the same as if you did it manually.
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Postby Generalvivi on Mon Aug 29, 2005 8:57 am

verballydecapitating wrote:Is carving 'ok' if you are just carving a simple door frame space? It only splits it up into 3 brushes that would be the same as if you did it manually.


NEVER USE CARVING!!!!!!!!!!!!!!!!!!!!

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Postby BaRRaKID on Mon Aug 29, 2005 9:27 am

its not that evil as many people say it is. If you know wath your doing then its a helpfull tool. But carving cylinders.. well thats just stupid.

As for the door frames, you have to be carefull because if the carving block is touchng the floor the floor will also split. Wath i advise you to do is before carving hide all the brushes in the area that are not going to be used, that way your sure you wont carve unpescted brushes.
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Postby zombie@computer on Mon Aug 29, 2005 9:38 am

BaRRaKID wrote:its not that evil as many people say it is. If you know wath your doing then its a helpfull tool. But carving cylinders.. well thats just stupid.

As for the door frames, you have to be carefull because if the carving block is touchng the floor the floor will also split. Wath i advise you to do is before carving hide all the brushes in the area that are not going to be used, that way your sure you wont carve unpescted brushes.
but in the time it takes to do that you could also get a much more controlled result by clipping and vertex manip
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