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Postby BaRRaKID on Mon Aug 29, 2005 11:22 am

it doesnt take that long to do that :? i'm not saying I use that method, but it should take almost the same time
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Postby blivious on Sun Oct 02, 2005 7:58 am

OK im new to map making, and wat is the easist way to round corners. Because i dont know how to make a cyclinder, is there an easyier way ?
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Postby BeefnCheez on Sun Oct 02, 2005 9:14 am

..
Last edited by BeefnCheez on Mon Oct 03, 2005 11:37 pm, edited 1 time in total.
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Postby blivious on Sun Oct 02, 2005 9:18 pm

thx, how do u delete one side of the cylinder not the whole thing ?
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Postby KILLA-COW on Mon Oct 03, 2005 7:30 pm

zombie@computer wrote:
BaRRaKID wrote:its not that evil as many people say it is. If you know wath your doing then its a helpfull tool. But carving cylinders.. well thats just stupid.

As for the door frames, you have to be carefull because if the carving block is touchng the floor the floor will also split. Wath i advise you to do is before carving hide all the brushes in the area that are not going to be used, that way your sure you wont carve unpescted brushes.
but in the time it takes to do that you could also get a much more controlled result by clipping and vertex manip


true!
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Postby KILLA-COW on Mon Oct 03, 2005 7:30 pm

blivious wrote:thx, how do u delete one side of the cylinder not the whole thing ?


right click > ungroup
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Postby Keyser Soze on Mon Oct 24, 2005 11:29 pm

When using 'Smoothing Groups' I get a box with numbers under "Smooth" and numbers under "Hard". How do I tie surfaces to a smoothing group?
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Postby OVERLROD on Fri Nov 11, 2005 12:47 pm

Keyser Soze wrote:When using 'Smoothing Groups' I get a box with numbers under "Smooth" and numbers under "Hard". How do I tie surfaces to a smoothing group?


Yeah, what are thoes nubers for?
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Postby Shr3d on Fri Nov 11, 2005 1:14 pm

Wow, got bump?
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Postby Woe Kitten on Wed Jan 25, 2006 3:39 pm

Generally speaking, the main reason for not using carve is that it doesn't give you control of the shape of the new brushes it creates. If you want to be a good mapper, get really good at vertex manipulation in stead. You'll never be able to make really sexy arcitechture without it. With doors its almost always better to use the clip tool instead.
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Postby Kuma Kamu on Thu Feb 02, 2006 4:21 am

Seriously make sure you have the grid settings to the lowest when you form a triangle with the two blocks. Also, make sure your group the two blocks afterwards and make them a prefab, saving you lots of work and...frustration. ;)
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Postby SoundFX on Thu Feb 02, 2006 5:02 am

In my opinion its better to no go below 2 unit grid. I like to try to stay at a 4 unit grid and make sure everything stays aligned. Of course you sometimes have to go to 1 unit for special occasions, rotation being one. Just my way I guess. :wink:
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Postby Apollo on Tue May 02, 2006 5:20 am

i've only started mapping and i find they arch tool is good for round rooms and stuff on a large scale but, this tutoral is good for small corners and such
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Postby Flynn on Fri Dec 01, 2006 8:08 pm

lol I don't get this but when I made the cylinder and all it just seemed more efficient to make a block and then clip it into triangles...:S :?
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