Architecture Detail 2

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Architecture Detail 2

Postby Tutorial on Tue Jun 28, 2005 6:15 pm

Adding Architectural Details to Otherwise Boring Rooms

Part 2 - Interesting Doorways


This is not so much a tutorial, but more a guide to adding detail, and hopefully helps get your creative juices going so you can create your own variety and style. Let’s get started.

Interesting Doorways

Small Doorways

Making door ways more interesting can be a great way to spice up a plain area, or an area that’s missing that certain something. A detailed doorway certainly beats a square hole in the wall any day. This first example is quite simple, by adding a door frame to the end of a corridor can make it look much better:

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To make one of these, firstly draft out the size of your doorway by using the dev_door texture, and cut the wall accordingly.

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Now you need to cut the actual door frame brush and delete the bit we don’t need.

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Then texture it with a suitable door texture, and you’re done!

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Larger Doorways

When you’ve got quite a sizeable hole in your wall, it pays to add some sort of trim, or border. As a quick example, this

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Looks a lot better than this

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As you can see, by simply adding a frame or border to any door way makes it seem more real, and adds detail to your map. For ideas, check out VALVe’s maps:

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Next in the series: Vents.

-matteh
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Postby SlappyBag on Tue Jun 28, 2005 7:39 pm

Thanks alot matteh. I have used this to cover up my the crappy default texture on my doorways, and always make it look good. thanks.
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Postby InvestmentBanking on Tue Jun 28, 2005 11:19 pm

I love tutorials like these, they give me alot of inspiration. Good job.
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Postby Spas12 on Tue Jun 28, 2005 11:54 pm

this and the other tutorials were in my architecture tutorial :shock:
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