Counter-Strike: Source
description
The best light settings to have for each of the CS: Source sky boxes.
keywords
cs, source, counter, strike, counter-strike, light, environment, environmental.
This tutorial is for those mappers that want to find the perfect settings for their light_environment entities without having to use trail and error. I've included a list of the skybox textures and the settings to use with your light_environments (you can see good sky pictures here). All the settings were taken from the game, so they should already be perfect.
This tutorial assumes that you know how to use skyboxes, light_environments, and changing basic entity settings.
-- The settings for the light_environments are in bold
assault
Angle: 305
Pitch: -57
Brightness: 249 241 176 850
Ambience: 151 194 204 80
hav
Angle: 300
Pitch: -12
Brightness: 251 215 140 800
Ambience: 143 176 214 300
italy
Angle: 165
Pitch: -45
Brightness: 255 232 208 600
Ambience: 183 201 206 200
office
Angle: 17
Pitch: -60
Brightness: 255 249 225 325
Ambience: 121 152 185 400
jungle
Angle: 287
Pitch: -60
Brightness: 248 244 237 350
Ambience: 190 209 216 150
de_cobble
Angle: 330
Pitch: -40
Brightness: 240 252 255 700
Ambience: 146 149 155 300
cx
Angle: 27
Pitch: -65
Brightness: 255 242 192 600
Ambience: 145 172 189 300
sky_dust
Angle: 43
Pitch: -60
Brightness: 233 225 201 700
Ambience: 241 228 190 500
de_piranesi
Angle: 150
Pitch: -50
Brightness: 255 248 192 450
Ambience: 152 160 168 300
tides
Angle: 51
Pitch: -60
Brightness: 242 224 183 850
Ambience: 105 150 186 800
train
Angle: 120
Pitch: -57
Brightness: 255 250 234 700
Ambience: 98 129 179 500
Enjoy
-Ferret














