Environmental Light

Tutorial collection, comprehensive listings on main site.

Environmental Light

Postby Tutorial on Sun Jul 17, 2005 10:08 pm

category
Counter-Strike: Source

description
The best light settings to have for each of the CS: Source sky boxes.

keywords
cs, source, counter, strike, counter-strike, light, environment, environmental.

This tutorial is for those mappers that want to find the perfect settings for their light_environment entities without having to use trail and error. I've included a list of the skybox textures and the settings to use with your light_environments (you can see good sky pictures here). All the settings were taken from the game, so they should already be perfect.

This tutorial assumes that you know how to use skyboxes, light_environments, and changing basic entity settings.

-- The settings for the light_environments are in bold

assault

Angle: 305
Pitch: -57
Brightness: 249 241 176 850
Ambience: 151 194 204 80


hav

Angle: 300
Pitch: -12
Brightness: 251 215 140 800
Ambience: 143 176 214 300

italy

Angle: 165
Pitch: -45
Brightness: 255 232 208 600
Ambience: 183 201 206 200


office

Angle: 17
Pitch: -60
Brightness: 255 249 225 325
Ambience: 121 152 185 400


jungle

Angle: 287
Pitch: -60
Brightness: 248 244 237 350
Ambience: 190 209 216 150


de_cobble

Angle: 330
Pitch: -40
Brightness: 240 252 255 700
Ambience: 146 149 155 300


cx

Angle: 27
Pitch: -65
Brightness: 255 242 192 600
Ambience: 145 172 189 300


sky_dust

Angle: 43
Pitch: -60
Brightness: 233 225 201 700
Ambience: 241 228 190 500

de_piranesi

Angle: 150
Pitch: -50
Brightness: 255 248 192 450
Ambience: 152 160 168 300


tides

Angle: 51
Pitch: -60
Brightness: 242 224 183 850
Ambience: 105 150 186 800

train

Angle: 120
Pitch: -57
Brightness: 255 250 234 700
Ambience: 98 129 179 500



Enjoy :-D


-Ferret
- Don't send PM's to this user -
Tutorial
Not A Real User
 
Joined: Sun Mar 06, 2005 11:00 pm

Postby ferret on Sun Jul 17, 2005 11:04 pm

There you go Wiggle, snufflez, and all the others that requested this tut. :wink:
*** May the Source Be With You ***
User avatar
ferret
Senior Member
Senior Member
 
Joined: Fri Jun 10, 2005 10:03 pm
Location: oHIo

Postby wiggle987 on Mon Jul 18, 2005 12:03 am

*BAM* :smt023
Image
User avatar
wiggle987
Veteran
Veteran
 
Joined: Mon Nov 22, 2004 8:54 pm
Location: O RLY?

Postby snufflez on Mon Jul 18, 2005 3:14 am

i didnt request this tut, i just informed you of where to get the sky names :lol: or maybe i did request it and im just too bothered to remember...
Dongs.
User avatar
snufflez
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Mon Oct 11, 2004 3:08 pm
Location: HoME

Postby ferret on Mon Jul 18, 2005 2:46 pm

snufflez wrote:i didnt request this tut, i just informed you of where to get the sky names :lol: or maybe i did request it and im just too bothered to remember...

Good point.
I need to hire me a personal fact checker. :lol:
*** May the Source Be With You ***
User avatar
ferret
Senior Member
Senior Member
 
Joined: Fri Jun 10, 2005 10:03 pm
Location: oHIo

Postby ZenMunky on Tue Jul 19, 2005 8:56 am

The light fantastic ! :smt023
User avatar
ZenMunky
Pheropod
Pheropod
 
Joined: Sun Apr 17, 2005 3:31 am
Location: Running From The Unicycling Giant Screaming Purple Bunnies of Doom...

Postby Hyp-R on Fri Apr 28, 2006 1:02 am

What about nuke and Militia?
Hyp-R
May Contain Skills
May Contain Skills
 
Joined: Thu Jun 16, 2005 11:00 pm

Postby thatguyyoulove on Sun May 28, 2006 7:40 pm

Here is the info for nuke and militia. Extracted by yours truly. :D

Milita
Angle: 298
Pitch: -60
Brightness: 235 222 177 600
Ambient: 75 92 118 400


Nuke
Angle: 26
Pitch: -60
Brightness: 252 230 197 550
Ambient: 136 177 210 100


Might wanna update the list with these.
thatguyyoulove
Dumpling
Dumpling
 
Joined: Sun May 28, 2006 7:36 pm

Postby ferret on Sun May 28, 2006 10:20 pm

thank you, thank you -- I haven't gotten around to it :wink:
User avatar
ferret
Senior Member
Senior Member
 
Joined: Fri Jun 10, 2005 10:03 pm
Location: oHIo

Postby snah on Sat Jun 03, 2006 2:59 pm

Uhh, when i type nuke, in the skybox info, of even nukesky is doesnt work... does anyone know the name of the skybox?
I was using func_details way before it was cool.
User avatar
snah
Member
Member
 
Joined: Thu Nov 17, 2005 12:02 pm
Location: UK

Postby sawo on Thu Jun 22, 2006 9:41 am

nuksky04
User avatar
sawo
Been Here A While
Been Here A While
 
Joined: Thu Jun 22, 2006 9:40 am
Location: Bulgaria

Postby Spas12 on Thu Jun 29, 2006 2:02 am

sry to bump, but this is pissing me off.

nuksky04, nuke, de_nuke skynames all dont work.

Anybody got the correct one?
Past Treyarch Level Designer

Portfolio
Spas12
Veteran
Veteran
 
Joined: Thu Mar 31, 2005 3:21 pm
Location: trapped in level-design factory, send help

Postby sawo on Sat Jul 01, 2006 1:08 am

try nuksky
Dunno why but valve used numbers for down up and the other parts of the sky unlike the other sky names
User avatar
sawo
Been Here A While
Been Here A While
 
Joined: Thu Jun 22, 2006 9:40 am
Location: Bulgaria

Postby Ale on Sat Jul 01, 2006 5:25 am

nuksky should do the trick nicely ;)
Image
User avatar
Ale
May Contain Skills
May Contain Skills
 
Joined: Fri Jul 29, 2005 9:03 am
Location: Earth

Postby PaGaN on Wed Dec 13, 2006 10:33 pm

Hey, im currently using sky_borealis01 as my sky and atm the environment is still bright, i was wondering if you/anyone else could give some info for a light_environment to suit what would be a really dark map.

Thanks in advance :)
PaGaN
Dumpling
Dumpling
 
Joined: Wed Dec 13, 2006 10:30 pm
Location: Lower B covering the bomb. (D2)
Next

Return to Tutorials

Who is online

Users browsing this forum: No registered users