Using WinBSPzip

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Using WinBSPzip

Postby Tutorial on Sun Aug 21, 2005 2:39 pm

category
Miscellaneous

description
Allows you to compile Valve Texture Files (VTF) into your BSP map file through an easy GUI.

keywords
use, using, win, bsp, winbsp, exe, zip.

Get the program here -

http://www.chaosincarnate.net/cannonfodder/cftools.htm or on our downloads page

Open WinBSPzip.exe, here is the new window.

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Now goto file and OpenBSP. Choose the map you wish to include your custom content in.

Now you will see a list of files already included in your map, such as Valve textures and cudemaps.

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Now we need to add custom content. In this example I will be loading a soundscape file, since this step is needed to make sure your custom soundscape manifest are not over written by someone installing a new map.

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Since only have 2 files in one directory and I will be using both of those I am choosing to Add Directory from the Add Files menu.

Click the ... button to open navigation mode to find your directory.

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Now WinBSPzip knows what folder you are looking in. Click Select. IF YOU DO NOT have sub folders under scripts then do not add anything in the line below. Scripts IS the first folder under the MODs folder. Click ok once you are sure you have placed the correct information. If you mess up then you will have to start all over again. You cannot delete mistakes.

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You can see I was playing around and got a 2nd copy of the soundscapes in there. The only way to fix this is to close WinBSPzip without saving and start over. You can see here that WinBSPzip knows that you are in the MOD's folder and is using relative pathing. It knows you are looking at the files inside the scripts folder.

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How to add a sub folder for materials example.

I, myself, choose to include all my custom textures in one folder, so that I only have to be concerned with one folder, instead of hunting and pecking for single files in multiple folders.

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As you can read in the note when adding a directory it must start in the MOD's folder. So the first folder in the MOD's directory is materials, WinBSPzip already knows you are looking in the sub folder.

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If your happy with the list then File and SaveBSP. I would recommend you play with a sample file first instead of your real map. IF you screw up then will need a new BSP file as you cannot unwrite once written and saved too.

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Postby Dead-Inside on Mon Aug 22, 2005 2:49 pm

Right, thanks. The program tricked me at first. I used the regular command-based VALVe program before but this really eases the work.

Thanks matey :)
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Postby zombie@computer on Mon Aug 22, 2005 4:36 pm

rofs program is even easier, it has a autoscan option
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Postby slayera on Thu Aug 25, 2005 6:19 am

Yeah, pakrat is much better. I would suggest using it instead. The only real reason you would want to use this if you have java problems.
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Postby suckerpunch on Thu Aug 25, 2005 5:27 pm

PakRat for those of you that don't know where to find it:

http://www.geocities.com/cofrdrbob/pakrat.html
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Postby Simon on Sat Aug 27, 2005 5:15 pm

suckerpunch wrote:PakRat for those of you that don't know where to find it:

http://www.geocities.com/cofrdrbob/pakrat.html

Thanks!
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Postby ship_killer6666 on Sun Oct 22, 2006 2:05 pm

dosen'T work

it give me a STEAMID error
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Postby slayera on Sun Oct 22, 2006 2:42 pm

Use this instead, best most powerful zipper out there. Beats pakrat hands down. Just read the setup very carefully.


Map Analyst (Source)
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Postby Boddah on Tue May 15, 2007 4:34 pm

this program wont work for me, i fixed the steam id error i had by opening cstrike/gameinfo.txt and changing the line that says "toolsappid" to just "appid"

but now i get an error that says something like "you have version 20 and this program is for version 19." i have no idea how to fix it and no one else on the internet seems to know.
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Postby Willy2k on Tue May 15, 2007 11:05 pm

I would like some more information on what WinBSPzip actually is before i would read this :)
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Postby Mr. Happy on Tue May 15, 2007 11:28 pm

?

It zips the win into the bsp... obviously :roll:

j/k

It embeds art assets (models, textures, sounds, etc.) into a map. Most often used so that people can distribute a map with custom content easily. Won't protect it though, the assets can be easily extracted.
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Postby Willy2k on Tue May 15, 2007 11:42 pm

Oh so it zips the win into the bsp!

Now i get it! :wink:
I just got happified :)
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