Creating Domes

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Creating Domes

Postby Tutorial on Sun Sep 11, 2005 10:04 am

category
General Half-Life 2/Architecture

description
Domes don't just have to be models, create a brush based version.

keywords
domes, dome, create dome, creating, create, torus, torus tool.

I looked through the tutorials for creating inner domes and was pretty scared to try any of them. I reasoned that there must be a better way to create these things without displacements, and with vertex editing. Well after many hours of tinkering I found a novel way to do this. Although you’ll need to use vertex editing to “fit” your dome into your map, you will *NOT* need vertex editing to create the dome! So sit back, get some popcorn and watch.

The first thing we need to do is decide on what size to use. You can choose this arbitrarily as we can easily resize our dome when we are finished.

Start with a blank palette, select your trusty NODRAW texture, click on the brush tool, and under “Objects” select “Torus.”

Image

Size your box to 1024 x 1024 x 1024 and hit enter. Make sure your settings are what is shown in the image below:

Image

Press Ok:

Image

Interesting eh? Ok but it’s not quite a dome yet, we need to do a few more things. Select the bagel-slice, right-click, and select “ungroup.”

If you look closely at the dome you’ll see that the dome curves upward like we want, but then, at a certain point (the apogee), it curves back down into a point:

Image

We want to get all brushes that make the downward curve and group them:

Image

Select this grouped object, hit ctrl-m (Translation) and rotate it 180 degrees around the y axis:

Image

When you are done you’ll have something like this:

Image

Now move this piece up and fit it to your dome. Make sure you line up the edges that make the inside of the dome—it should fit like a glove:

Image

The next step is to squish the object to make a continuous arc for the inside of the dome. Repeat the next steps until you get it just like you want:

1. Squish the top down
2. Ungroup the top part and unselect the next ring of brushes.
3. Regroup the upper brushes
4. Squish the top down
5. Repeat until you get it like a dome.

Image

Image

Image

Now the top surface will be all disjointed, but we don’t care! The inside surface will be as smooth as a baby’s bottom. Also, this can be resized to fit inside whatever you want.

Let’s texture it, stick a “light” in it, put it in a hollowed out skybox brush, and see how it looks!

Image

Not too bad for 15 minutes work, I’m sure if you spend a bit more you can make your dome curved like you want. Have fun!

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Postby Megadude on Tue Sep 20, 2005 6:38 pm

Good tutorial, but there may be a simpler way. Select Just make a sphere. Carve half of it to leave you with half a sphere. Hollow out the half sphere., and you'll have your dome.
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Postby Blink on Tue Sep 20, 2005 6:43 pm

Megadude wrote:Good tutorial, but there may be a simpler way. Select Just make a sphere. Carve half of it to leave you with half a sphere. Hollow out the half sphere., and you'll have your dome.


Hollowing is not good practice, especially on complex brush work.
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Postby ShaDoW on Tue Sep 20, 2005 8:03 pm

If you are going about making any serious map, I'd still suggest creating a model for these things though.
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Postby wisemx on Tue Sep 20, 2005 8:44 pm

...Brush based design like this would indeed be a performance hog.
Even if you made the whole monster func_detail you'll still have a material face nightmare.
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Postby swej on Fri Oct 14, 2005 2:01 pm

When ever i carved or clipped a sphere my hammer program crashed. BTW DON'T CARVE, IT"S BAD FOR YOUR HEALTH!
Image
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Postby RaccoonKing on Sat Oct 15, 2005 10:26 pm

I'm sure it's impossible to use NURBS to make one of these...

right?
zombie@computer wrote:B -> C -> C+ -> C++ -> Java
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Postby Sauce on Wed Nov 30, 2005 3:10 am

It would be alot better looking (say for a middle-eastern map) to just leave the dome the way it is in image 8 otherwise, great tut!
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Postby veNoM sNaKe on Sat Apr 08, 2006 2:16 pm

swej wrote:When ever i carved or clipped a sphere my hammer program crashed. BTW DON'T CARVE, IT"S BAD FOR YOUR HEALTH!


Carving isnt bad for your healt, neither its bad at all.

Carving is a prowerfull tool, something like a bomb.
Only use it when your proffesional enough to work with it.
If your not, dont use it :wink:
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Postby Jman on Sat Apr 08, 2006 2:25 pm

And now you've successfully made your own giant boob.
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Postby Spacetech on Tue Apr 03, 2007 6:37 pm

hmm...i cant seem to figure out how to flatten the top, could you explain it more?

p.s. i know its an old thread but w/e
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Re: Creating Domes

Postby Zedsdeadbaby on Mon Sep 08, 2008 12:47 pm

I can't even read the screenshot where you put in the numbers for the torus at the start of the tutorial, it's too small and anti-aliased, the numbers are too blurry and you've highlighted the first input box. Can you please upload a bigger readable one please
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Re: Creating Domes

Postby Duke Nukem on Mon Sep 08, 2008 2:38 pm

A dome can be made in another way...

First create an arch...

image

The copy it and spin it 90°...

image

as you see, we got a four-sided dome here. but to give it more sides, i copied the two arches and spinned them around 45°...

image

you can give it more sides by copy, paste and spinning around the last selected arches.

at the end, just cut everythin(if you want to see the dome from outside)...

image
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Re: Creating Domes

Postby Mr. Happy on Mon Sep 08, 2008 3:20 pm

THANKS DUKE NUKEM

ITS AN HONOR TO HAVE YOU HERE.
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Re: Creating Domes

Postby 904 on Thu Sep 11, 2008 11:55 am

Mr. Happy & the rest, please be VERY VERY careful with the method DUKE described. Because it will create vertices that are not on the grid. That may not be a problem at first sight, but it can cause alot of trouble in the end.
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