I think I see a bug or gotcha with the dropship: if it ever has two things to do then it locks up and hovers in place. For instance if you tell it to fly to path_track 10 (e.g. via "Target path_track"), but along the way track 5 calls LandTakeCrate, then the dropship will fly to the info_target and just hover over it. At that point it ignores any function calls and never recovers.
The work around seems to be to set track 5 as the destination, let it call OnPass/ !activator/ LandTakeCrate #, then on the dropship put an output of OnFinishedDropoff/ !self/ FlyToSpecificTrackViaPath/track 10.
punkyy1be wrote:the dropship [...]doesn't drop anything... combines spawn directly when i spawn and they should spawn when the dropship lands
You didn't click "Template NPC" under their Flags?
marnamai wrote:How can I prevent the dropship to fly in at high speed and passing its dropoff point.
Now it does that then hovers backwards, it looks really odd.
Ha, I like when it does that. Anyway, on the track that calls LandTakeCrate (or the one before that) try setting "New Train Speed" to something low. That's what I do to avoid clipping some buildings. I have another track call OnPass/ !activator/ MoveTopSpeed, but it doesn't look very good.