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puppeteer wrote:Hi,
is it possible to make a working magnifying glass or emeralds using
the refract shader?
If so, could you give me some instructions how to do so?
I'm not really good at this stuff.
Any help is appreciated.




{
"$basetexture" "my_textures/waterthing"
}
"refract"
{
"$model" "1"
"$bluramount" "1"
"$surfaceamount" ".100"
"$scale" "[1 1]"
"$normalmap" "my_textures/waterthing_normal"
"$dudvmap" "my_textures/waterthing_dudv"
"$envmap" "env_cubemap"
"$envmaptint" "[7.7.7]"
"$REFRACTTINTTEXTURE" "my_textures/waterthing"
}
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" 3
"texturescrollangle" -90
}
}


longshanks wrote:I'm using an older version of the Nvidia tool which I feel works better than the new one. Maybe try using an older plugin?

).
The VMT."Refract"
{
"$model" 1
"$bluramount" "1"
"$surfaceprop" "Glass"
"$refractamount" ".100"
"$scale" "[1 1]"
"$normalmap" "glassblock01_normal"
"$dudvmap" "glassblock01_dudv"
"$envmap" "env_cubemap"
"$envmaptint" "[.7 .7 .7]"
"$REFRACTTINTTEXTURE" "glassblock01_refract"
}






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