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"refract"
{
"$model" "1"
"$bluramount" "1"
"$surfaceprop" "Glass"
"$refractamount" ".100"
"$scale" "[1 1]"
"$normalmap" "alien/alienwall4_normal"
"$dudvmap" "alien/alienwall4_dudv"
"$envmap" "env_cubemap"
"$envmaptint" "[.7 .7 .7]"
"$REFRACTTINTTEXTURE" "alien/alienwall4"
} 

longshanks wrote:Looks like its missing a material.. did you make sure all the paths in your vmt are correct?



Rakkerzero wrote:I'm currently trying to apply this cool effect in my map, but there is something i don't understand in this tutorial. Thereway i'm still a beginner at creating maps in the Hammer editor. But that is another issue i have to 'solve'. ^^
My question:
In which folder do i need to save bglass.tga, bglass_normal.tga and bglass_dudv.tga?
My map will be a map for CS:Source if that matters.
I hope to hear an answer soon. Thanks in advance :)


longshanks wrote:You should probably learn how to do a regular material before you tackle refracting, which is alot more complicated.

"Refract"
{
"$model" 1
"$bluramount" "1"
"$surfaceprop" "glass"
"$refractamount" ".100"
"$scale" "[1 1]"
"$normalmap" "dr2_normal"
"$dudvmap" "dhr2_dudv"
"$envmap" "env_cubemap"
"$envmaptint" "[.7 .7 .7]"
"$REFRACTTINTTEXTURE" "dhr2"
}

no00dylan wrote:I need help with this, it looks PERFECT in hammer, but in game its just purple sqaures.
my vmt:
- Code: Select all
"Refract"
{
"$model" 1
"$bluramount" "1"
"$surfaceprop" "glass"
"$refractamount" ".100"
"$scale" "[1 1]"
"$normalmap" "dr2_normal"
"$dudvmap" "dhr2_dudv"
"$envmap" "env_cubemap"
"$envmaptint" "[.7 .7 .7]"
"$REFRACTTINTTEXTURE" "dhr2"
}
a picture of it in hammer:
http://img210.imageshack.us/img210/9376 ... roria3.jpg
"Refract"
{
"$model" 1
"$bluramount" "1"
"$surfaceprop" "glass"
"$refractamount" ".100"
"$scale" "[1 1]"
"$normalmap" "refract/dr2_normal"
"$dudvmap" "refract/dhr2_dudv"
"$envmap" "env_cubemap"
"$envmaptint" "[.7 .7 .7]"
"$REFRACTTINTTEXTURE" "refract/dhr2"
}




"Refract"
{
"$model" 1
"$bluramount" "1"
"$surfaceprop" "glass"
"$refractamount" ".1"
"$scale" "[1 1]"
"$refracttinttexture" "octobunker/refract"
"$normalmap" "octobunker/refract_normal"
"$dudvmap" "octobunker/refract_dudv"
"$envmap" "env_cubemap"
"$envmaptint" "[.7 .7 .7]"
}



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