Re-Skinning Models

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Postby Pig Popper on Mon Dec 18, 2006 12:23 am

Check this link for thw 211 prob..
http://developer.valvesoftware.com/wiki/Talk:Source_SDK_BugsImage

AND can anyone know why when i click the browse button it tells me no mdl file selected. Is there another way to browse to the file i want to edit?
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Postby PaGaN on Mon Dec 18, 2006 9:57 am

Thnx : )
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Error

Postby IzludeTingel on Sun Jun 17, 2007 3:51 am

When i try to browse to get my model, well one I have no access to all of my models, i need help with that because in my model viewer on Source SDK i cannot see all of the models from HL2 or CS:S anywhere, why is that? And two, when i click the ... button to choose my model, this error shows up and shuts down my Decompiler


"Can't load C:\Program Files\Steam\steamapps\
***\sourcesk\bin\filesystem_steam.dll."

I have a feeling it is just because i have a directory path set wrong but how do i change it?? I need help, i really want to do this, oh and nice Tutorial 2 thumbs up =)
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Postby NightWolf on Sun Jul 29, 2007 4:29 am

I really need to reskin a door model, but when I click browse or so anything else with The MDL Decompiler I get this message and then it closes.

Image

If anyone can help I would be a very happy person :wink:
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Postby Theyus on Sun Aug 05, 2007 10:44 pm

Non of my textures are working. I've double, triple and quadruple checked my path names and I'm 95% sure they're right. The model is correct in model viewer, but it's checkered.

If anyone is willing to help me on AIM or something, I'd greatly appreciate it.

EDIT: Does \ or / matter?
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Postby Mr. Happy on Mon Aug 06, 2007 12:04 am

For some things the difference between / and \ will break it!
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-You've just been happified!?
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I need help again

Postby IzludeTingel on Thu Aug 09, 2007 12:38 am

Look, ive tried and tried, and nothing!


i have a new error now!


Extra App ID set to 211, but no SteamAppld


This is gay, please help!
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another NEW proplem ><

Postby IzludeTingel on Thu Aug 09, 2007 1:10 am

yeah forget that last part i did, now i get another error! yeah i suck



This is it

No reference Decompile

help me out c_c
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Thread bump

Postby Valar on Thu Oct 11, 2007 12:10 am

Hi,


followed your tut and got to a brick wall.
problem #1: there is no modelsrc folder in 'hl2mp' so ive created one. is that wrong?
problem #2: once all was done per your intructions i went ahead and created the bat file and excuted it. no go. i didn't get a new model and the bat log shows this:

C:\Documents and Settings\*****\Desktop>"C:\Program Files\Valve\Steam\SteamApps
\*****\sourcesdk\bin\studiomdl.exe"
ERROR: Bad or missing options
usage: studiomdl [options] <file.qc>
options:
[-a <normal_blend_angle>]
[-checklengths]
[-d] - dump glview files
[-definebones]
[-f] - flip all triangles
[-fullcollide] - don't truncate really big collisionmodels
[-game <gamedir>]
[-h] - dump hboxes
[-i] - ignore warnings
[-minlod <lod>] - truncate to highest detail <lod>
[-n] - tag bad normals
[-perf]
[-printbones]
[-printgraph]
[-quiet] - operate silently
[-r] - tag reversed
[-t <texture>]
[-xbox] - enable xbox processing(default)
[-notxbox] - disable xbox processing
[-nowarnings] - disable warnings

C:\Documents and Settings\*****\Desktop>"C:\Program Files\Valve\Steam\SteamApps
\*****\half-life 2 deathmatch\hl2mp\models\oildrum001_explosive\mdldecompiler.qc

the decompiled files are in hl2mp/modelsrc - in a folder named "oildrum001_explosive"
the materials are in hl2mp/materials/models - in a folder named "oildrum001_explosive".

what am i doing wrong?
thanks for any help anyone can provide.
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Postby Wroth on Thu Oct 25, 2007 7:44 pm

Hi, great tutorial, but I ran into a problem.

I got as far as being able to see my model in the model viewer, but when I load it into Hammer, it's invisible :(

edit: after a recompile it now works in hammer and the model viewer :) , just not in-game :x
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Postby Jest@ on Thu Oct 25, 2007 10:20 pm

Valar - your batch file is executing wrongly - looks like you have the QC filename on a different line in the bat file from the studiomdl path; it's meant to just have a single space between the two. If it looked like they were on separate lines in the tutorial (or elsewhere) that's probably just word-wrap :P The QC path/filename is meant to be a parameter sent into studiomdl.exe - at the mo, its trying to execute studiomdl with no parameters (hence the usage listing) then trying to execute the qc file (which, of course, does nothing cos its not executable)

Wroth - that sounds like a prop-type error. If it shows in the model browser/hammer, then the model and texture should - should - be ok.Try with, say, prop_static, prop_physics_override, etc. If that fails, make sure you try all the usual stuff for invisible/dissapearing props (fade distances etc - there's help around the Level Design subforum for that. Failing that, put the game into developer mode ('developer 1' in console) and reload: model or material errors should show up in the console.

If you still cant get it to work, please post in the Modelling forum, and me or someone else will try to help you out




To any future readers - this tutorial was written many, many moons ago, and in places it isn't bang up to date, and may not fit your workflow. Please don't jump straight in and try to follow it 'to the letter' - read it all the way through, get a general idea of the process, what each step means, etc, and then you'll be able to do it yourself in seconds.

Also, I don't check comments in the Tutorials subforum very often (I don't think many people here do), so if you want a hand, your best bet (for this tut) is to post in the Modelling subforum.
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Re: Re-Skinning Models

Postby dark_veil on Fri May 15, 2009 5:07 pm

how would u do this, say for the police.mdl

i want to try and modify the general police.mdl, but cant seem to get it to work


i get this from the mdlcompiler thingy


C:\Program Files\Steam\steamapps\SourceMods\MGS Source\materials\MGS\Police>"C:\
Program Files\Steam\steamapps\rapsam90@hotmail.com\sourcesdk\bin\ep1\bin\studiom
dl.exe"
ERROR: Bad or missing options
usage: studiomdl [options] <file.qc>
options:
[-a <normal_blend_angle>]
[-checklengths]
[-d] - dump glview files
[-definebones]
[-f] - flip all triangles
[-fullcollide] - don't truncate really big collisionmodels
[-game <gamedir>]
[-h] - dump hboxes
[-i] - ignore warnings
[-minlod <lod>] - truncate to highest detail <lod>
[-n] - tag bad normals
[-perf]
[-printbones]
[-printgraph]
[-quiet] - operate silently
[-r] - tag reversed
[-t <texture>]
[-xbox] - enable xbox processing(default)
[-notxbox] - disable xbox processing
[-nowarnings] - disable warnings

C:\Program Files\Steam\steamapps\SourceMods\MGS Source\materials\MGS\Police>"C:\
Program Files\Steam\steamapps\SourceMods\MGS Source\materials\MGS\Police\mdldeco
mpiler.qc"
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Re: Re-Skinning Models

Postby Holymac on Wed Jun 23, 2010 8:19 pm

LOL, I don't know if it was intentional, but in one of the text files, showiing for the QC, your steam name was showing. I don't know if it was fake but owen_rl_smith@hotmail.com. SOmeone guesses your pass, your kinda screwed.
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