Also, I had one compile with fps over 100, then the nest one is was down like 50. :\ Why would this be? Would switching from groups to solids cause this?
Personally I like no fog. The fog doesn't really add to the atmosphere, so not much sense in having it. Im not sure about the fps differences. Did you change any of the world architecture or hint brushes? Are you sure theres no leaks? It could also be the fog if that was the difference between the two (You'll have to specify what you changed between the two compiles).
I'm running a final compile of my map now. Should have final pics up in a while.
Edit: And waterpyro, your map looks good. If you have time before tomorrow I would try adding a few detail brushed to make it less blocky along with some decals for some extra details. It looks like it would have solid gameplay though, I'll have to run through it after my final tomorrow.
cubemaps and lightning is fucked up here dont know whats causing it. Compile log is clean.
Just what i needed
You click on Build or type make (or some equivalent), and you are astonished, then mortified, as you realize that the whole world is being recompiled and relinked! - Scott Meyers
Steam Decided to update counterstrike (for no apparent reason) which once again broke most of the css server plugins, zombiemod included. Coldfyre, our coding guru will get on the case this weekend and release an updated version of the plugin. This means testing can commence on the 16th but the maps still need to be in today (up to the very last minute if you need it).
The fps at the lowest point is around ~40, but it goes all the way over 100 too. I found out that fog doesn't do anything for the fps, and infact, I'm just using fading to help.
LoL Psycho.. The shittiest thing is, that I had to stop making my map. Results aren't nice if I had rushed the map for this day. So, there's not coming my map for this competition. You'll see it couple of weeks later..