Well, it seems like a fair few people are keen on this, so here are the preliminary rules for the model battles.
--WHAT TO MAKE--
A general theme will be given, and you may make anything which suits the theme. Normally, the models should be environmental art, eg props; not characters or anything overly-specific.
You may make several models, so long as the total is under the polycount given for the particular contest.
Models should be textured with at least a diffuse map, and compiled for the Source engine. Normal/specular mas are encouraged, but not essential. Texture size limits will be given for each contest.
SUBMISSION RULES
To be accepted for the vote, entries must show the following:
- A
wireframe render.
- A copy of the
diffuse texture sheet.
- An
in-engine screenshot against a plain background.
-
Optional: 2 more shots of your choosing, against plain backgrounds (e.g. renders, or in-game, to show off other angles).
-
Optional: an in-game screenshot in a setting of your choosing.
A plain copy of the mesh, in either SMD or OBJ format, should be emailed to
jester@interlopers.net so I can verify polycounts. You retain all rights etc, and you have my word they won't be kept a second longer than needed.
Notes:
-Your 'in-engine' screenshot can be taken in modelviewer if it's easiest, but a custom map with plain backgrounds is encouraged.
- For the optional in-game screenshot, the model must be the prime focus and main feature of the shot (i.e. it should occupy a fair chunk of the screenspace and be relatively prominently lit)
-The texture shot can be scaled down and watermarked if you like.
DESIGN GOALS & JUDGING CRITERIA
The aim of the model battles is to test modelling skill, both technically and artistically. So we're looking for clean geometry, and visual impressiveness. Try to be creative with the theme, but don't go crazy - try and create assets that you would feasibly use in a mod/map.
---
Ok, those are the preliminary rules. Suggestions and comments more than welcome - I want the contests to be rigorous, but not fascist; they have to work for you, so let me know below.