Welcome, fellow lopers, to the all new Texture Battles!
After a successful
first run, Garrador (via me) brings you a new competition to get all hot and sweaty about. This time, as you probably guessed, the task is 2D. So here we go!
Primary material type:
Plaster
Secondary material type:
Wood
So we're looking for mainly plaster textures with wood featuring somewhere.
But that's not all - there's not one, but two, style constraints;
New and
Old.
That means we want to see a pristine, lovely, fresh, 'brand new'-looking texture...
...and then we want you to grunge it up and show us what it'd look like after a lifetime of wear and tear. A 'clean' one, and a 'dirty 'one.
The trick here is to make the 'clean' version really stand up on its own, don't rely on your usual bag of grunge brushes to make the texture good. Most materials (especially these two) have a lot of depth and variety to them, even when brand new - if you can nail that, then the grungey, dirty, old version will be both easy, and (dare I say it) fun.
The rules for the competition are the ones described in the
Rules thread, with some important amendments to the submitted image numbers:
1)--Entries must include
2 sets of images; one for the 'New' one for the 'Old'.
2)--To keep the number of images reasonable, in this battle, you may
not include the optional 2nd in-game shot in each set.
(So each entry in total must have: 2 diffuse maps & 2 in-game and may have 2 normal maps & 2 specular maps. phew.)
The battle has been extended until the end of
Monday Sept 24th.
Click here to check when that is in your local time. If you have any queries, please post here or contact
Garradoror myself.
To the Brushmobile!