Map Battle 28 - Dream

Your chance to get creative and take part in the various design challenges

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Re: Map Battle 28 - Dream

Postby R26 on Thu Oct 16, 2008 7:15 pm

no00dylan wrote:Srredfires map looks really cool, I would not mind living in a city like that, it looks so cool and comfortable. Most of the time, cool colors like blue and green are unsettling, but for some reason that shot makes me feel good. Am I losing it?


I think you like to idea of an open road.
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Re: Map Battle 28 - Dream

Postby 904 on Thu Oct 16, 2008 7:37 pm

medestruit wrote:I think it'd be sweet if someone could pull of a Mirror's Edge look. Very smooth, solid architecture with vibrant white and reds, oranges and blues. That would be a really "dream-esque" cityscape if your dream entails a city.

You mean like something like this:
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Which turned into:
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Image
After which I forgot to finish it up & submit for the last battle..
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Re: Map Battle 28 - Dream

Postby The Wanderer on Thu Oct 16, 2008 7:41 pm

You're missing the "retina burning HDR" 904, but for the rest looks good :D
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Re: Map Battle 28 - Dream

Postby medestruit on Thu Oct 16, 2008 7:42 pm

Eh, kinda....but Mirror's Edge is very sunny...very bright. The architecture is very clean without anything like that shrubbery and such.
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Re: Map Battle 28 - Dream

Postby 904 on Thu Oct 16, 2008 7:50 pm

well, that was my unfinished entry for the last battle (island), so it's dead in the water anyway...
Oh, and god I hate all that HDR crap in games nowadays...
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Re: Map Battle 28 - Dream

Postby Major Banter on Thu Oct 16, 2008 8:46 pm

HDR is just too much of a chore for me at the moment

its annoying and stupid, particulary since (i think) my suggestion was used

but i just cant get a decent map together. its a pain in the arse, but im just gonna have to wait for the next battle.

bugger.
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Re: Map Battle 28 - Dream

Postby no00dylan on Fri Oct 17, 2008 2:07 am

Newest WIP, I need some feedback on what should be on the second shot to make it better and/or make the dream complete.

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Re: Map Battle 28 - Dream

Postby srredfire on Fri Oct 17, 2008 2:48 am

no00dylan wrote:Newest WIP, I need some feedback on what should be on the second shot to make it better and/or make the dream complete.

Image


What's with the random blue light, or whatever that is in the corner?
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Re: Map Battle 28 - Dream

Postby srredfire on Fri Oct 17, 2008 7:10 am

Image

Image

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More progress. Still WIP.

Working on the whole makin it look like a dream shit, since that's the theme n what not. lolz
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Re: Map Battle 28 - Dream

Postby no00dylan on Fri Oct 17, 2008 2:39 pm

srredfire wrote:
no00dylan wrote:Newest WIP, I need some feedback on what should be on the second shot to make it better and/or make the dream complete.

Image


What's with the random blue light, or whatever that is in the corner?


Hey, thanks for the ... constructive.... critisism....yeah....
anyways, the blue light is gone now. I would love some feedback.
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Re: Map Battle 28 - Dream

Postby Mephasto on Fri Oct 17, 2008 6:55 pm

904 wrote:Image


Win.
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Re: Map Battle 28 - Dream

Postby srredfire on Fri Oct 17, 2008 7:29 pm

no00dylan wrote:Hey, thanks for the ... constructive.... critisism....yeah....
anyways, the blue light is gone now. I would love some feedback.


Haha, sorry. It just popped out, and I actually didn't see the door below the light until now. I don't know, it's good, but there's nothing really that makes it pop out, you know? When I look at the image, my eye is drawn towards the back right corner immediately, the little shelf cupboard thing. I don't know why that's lit up? I guess you're trying to show the little pliers there, which I'm guessing are for torture, but you have to really look to see them. Then after that my eyes are drawn to the window, because of the light sorta frame around it. But where is that light coming from? Perhaps make something outside more appealing? Add some weird lighting coming through the bars, and make a lightmap of 2 and make some cool shadows in the room perhaps?

You camera angle is weird, you have a lot of negative space in the picture, mostly the whole top left portion of the image is just, wall. Nothing going on, negative space. I recommend you get some new angles for your pictures. Also, are those candles, or spikes on the ground? If they're spikes, I mean, I can see them, but nothing scream "OMG SPIKES" about them, if they are candles, I recommend lighting a few random ones, or lighting them in a shape like a pentagram.

Add a ring around where the pipe is going into the wall, to make it look like it's actually going into the wall, and belongs there. If you're going to keep the odd angle of the camera, add some stuff on the ceiling, more pipes, maybe bodies hanging, something. Also, if this is a torture room, make it look like someone's actually been tortured there, add some blood spatter, some wear and tear, make it look used and grimy.

Yeah, that's all I got.
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Re: Map Battle 28 - Dream

Postby oneups on Fri Oct 17, 2008 8:30 pm

honeslty. i liked it without the cars a lot better. i think the car models are off, maybe something more realistic or something with the lighting.
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Re: Map Battle 28 - Dream

Postby Jangalomph on Sat Oct 18, 2008 3:58 am

I have a feeling im not gonna win my first contest haha.
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Has anyone really been far even as decided to use even go want to do look more like?
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Re: Map Battle 28 - Dream

Postby Prototstar on Sat Oct 18, 2008 6:20 am

This picture is final. I was trying to go for a drunken dancing gnomes dream but it didn't turn out well. My eyes.

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