Map Battle 30 - Christmas! (And other winter festivities!)

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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby vcool on Fri Dec 12, 2008 4:42 am

no00dylan wrote:Better angle of church:

Image


get rid of the bird, put snow onto the wooden log.

Certainly out snow on the log. In retrospect, the bird looks prety good. Looks like a background map. GJ
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby teearressH on Fri Dec 12, 2008 5:10 am

MELVIn wrote:Image
OH OOOOOH


Haha - I almost pissed myself when I saw that. Futurama's Christmas shows where the best.
Really great work on him, by the way.
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby Phott on Sat Dec 13, 2008 8:20 pm

Cool, anyone else celebrating Winter-een-mas? ^^

Might join if I have time.
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby no00dylan on Sat Dec 13, 2008 11:48 pm

What about Ghostmas?

10$ to anyone who knows what Ghostmas is, and who celebrates it.
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby Phott on Sun Dec 14, 2008 1:17 am

no00dylan wrote:What about Ghostmas?

10$ to anyone who knows what Ghostmas is, and who celebrates it.

Seriously, for knowing about Blockhead and Ghostmas? And #1

http://www.theswain.com/Flash/BGS.htm
Laughing your ass off will ensue.

Where's the money?
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby no00dylan on Sun Dec 14, 2008 5:52 am

Sorry, my weevil ate it, just before i gave it to you.

Someone should do a ghostmas map!
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby Phott on Sun Dec 14, 2008 2:41 pm

no00dylan wrote:Sorry, my weevil ate it, just before i gave it to you.

Someone should do a ghostmas map!

Meh, I have enough money anyway.
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby punky on Sun Dec 14, 2008 3:02 pm

I'm cooking something up :twisted:
Just wanted to say that, so that you guys are sure that there are more than 3 contestants...
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby Phott on Mon Dec 15, 2008 7:05 am

punky wrote:I'm cooking something up :twisted:
Just wanted to say that, so that you guys are sure that there are more than 3 contestants...

Hes'a cookin'a something'a up now!
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby MELVIn on Mon Dec 15, 2008 7:45 pm

Image


Another vision of mine about what's really going on up north. As you can tell I'm basing my entire entry on things I see in movies :-D


EDIT: I'm having some problems with my evil robot santa. Every time I compile it I get this:


Loading c:\program files (x86)\steam\steamapps\toehaxxor@hotmail.com\sourcesdk_content\hl2\mapsrc\santa.bsp
Setting up ray-trace acceleration structure... Done (4.88 seconds)
3201 faces
4 degenerate faces
340184 square feet [48986504.00 square inches]
78 Displacements
52041 Square Feet [7493926.00 Square Inches]
Stack overflow in neighbors



If that's not enough ask me to post the compile log.
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby Major Banter on Mon Dec 15, 2008 8:27 pm

So there i was, all "what a weak and shitty theme, this is going to be bollocks"

And thus

No00dlefacedylan has already popped the christmas cherry with a sickass map that gets my vote (depending on whether or not Cremator uses his epic skillz) due to sheer cockyness xD

Can't enter, busy making a mod. Might whack in that mod material with a snowy theme though ;-)
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby Zipfinator on Mon Dec 15, 2008 9:07 pm

Rotinaj wrote:No00dlefacedylan has already popped the christmas cherry with a sickass map that gets my vote (depending on whether or not Cremator uses his epic skillz) due to sheer cockyness xD


Kreamy is going to Thailand, not sure when though.

And on the compile issue.

4 degenerate faces

You have some faces that are degenerate, which means they have some concave polygons on them. You can't bend the vertices too much or else this will happen. Press Alt+P and it will show which brushes have the faces on them, then you have to jiggle around the vertices until it's fixed.
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|Pipe Dream|City 17: Episode 1|
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby vcool on Mon Dec 15, 2008 9:07 pm

MELVIn wrote:

EDIT: I'm having some problems with my evil robot santa. Every time I compile it I get this:


Loading c:\program files (x86)\steam\steamapps\toehaxxor@hotmail.com\sourcesdk_content\hl2\mapsrc\santa.bsp
Setting up ray-trace acceleration structure... Done (4.88 seconds)
3201 faces
4 degenerate faces
340184 square feet [48986504.00 square inches]
78 Displacements
52041 Square Feet [7493926.00 Square Inches]
Stack overflow in neighbors



If that's not enough ask me to post the compile log.


Sounds to me like a displacement overflow.

Try hiding sevral faces and see what happens.
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby no00dylan on Mon Dec 15, 2008 9:10 pm

Rotinaj wrote:So there i was, all "what a weak and shitty theme, this is going to be bollocks"

And thus

No00dlefacedylan has already popped the christmas cherry with a sickass map that gets my vote (depending on whether or not Cremator uses his epic skillz) due to sheer cockyness xD

Can't enter, busy making a mod. Might whack in that mod material with a snowy theme though ;-)


Heh... I was actually thinking of.. heh... dropping out... heh...
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Re: Map Battle 30 - Christmas! (And other winter festivities!)

Postby MELVIn on Tue Dec 16, 2008 1:23 am

Image


Turns out a lot of my brushes had way to many faces, and thanks to Kremator I was finally able to get it working again.
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