You jew hater
It is currently Fri May 31, 2024 4:39 am



MELVIn wrote:That is a falsification sir. I got the idea from the music video for Pink Floyd's "Another brick in the wall (part 2)" from the movie "The Wall"




1:19 AM - ĴēиҜiЙς: http://i228.photobucket.com/albums/ee24 ... /xmas1.png is when i started this morning
1:19 AM - UnNamed: Looks good
1:19 AM - ĴēиҜiЙς: i mapped the fireplace off this image http://216.92.84.218/images2/fireplace-after.jpg
1:20 AM - ĴēиҜiЙς: this was about 7 horus later, about 4pm this afternoon http://i228.photobucket.com/albums/ee24 ... /xmas2.png
1:20 AM - ĴēиҜiЙς: hours*
1:20 AM - ĴēиҜiЙς: lol but
1:20 AM - UnNamed: Looks good but needs improvement
1:20 AM - ĴēиҜiЙς: this is what it looked like ingame when i first compiled it
1:20 AM - ĴēиҜiЙς: http://i228.photobucket.com/albums/ee24 ... as0000.jpg
1:20 AM - ĴēиҜiЙς: as you say
1:20 AM - ĴēиҜiЙς: lighting is ASDF
1:20 AM - ĴēиҜiЙς:
1:20 AM - UnNamed: LIGHTING ASDF
1:21 AM - ĴēиҜiЙς: ok so then i revised it again
1:21 AM - ĴēиҜiЙς: http://i228.photobucket.com/albums/ee24 ... /xmas3.png
1:21 AM - ĴēиҜiЙς: i also added an outside snow area to look inside
1:21 AM - UnNamed: It looks better as it goes... also Do all maps look fullbright while in hammer?
1:21 AM - ĴēиҜiЙς: yup always fullbright in hammer :/
1:21 AM - ĴēиҜiЙς: and yeah the competition is only 3 screenshots needed
1:22 AM - UnNamed: Photoshop it LOLOLOLOLOL
1:22 AM - ĴēиҜiЙς: nah not allowed
1:22 AM - ĴēиҜiЙς: also gmod is not allowed
1:22 AM - ĴēиҜiЙς: umm anyway yeah i was thinking about 2 screens inside and one outside looking inside
1:23 AM - ĴēиҜiЙς: so after i revised the lighting, and added the outside bit, it looks like this ingame now
1:23 AM - ĴēиҜiЙς: http://i228.photobucket.com/albums/ee24 ... as0003.jpg
1:23 AM - ĴēиҜiЙς: http://i228.photobucket.com/albums/ee24 ... as0005.jpg
1:23 AM - ĴēиҜiЙς:
1:23 AM - UnNamed: 0-0
1:24 AM - ĴēиҜiЙς: now i havnt touched it because of what i said in my blog post, as i was posting these WiP shots on interlopers, we had a huge storm and lost the power for 3 hours, so i havent loaded sdk again to revise and add more













Meotwister wrote:lookin good man, but what did you base the room itself off of.. all the furniture seems thrown into it and I think it's because the room seems to be pretty big and things dont look like they have their place y'know?
I like the tree hehe and the presents. Isnt there a fan model you could use though?
Also, that sucks about your blog/mother nature problems.
Evil Scotsman wrote:Thats looking quite good although the grey/bland coloured props and textures make it seem like a prison or something, try using brighter textures, like that wood one you had on the wall at the start. That looked quite nice but it works best when used in combination with another texture, so like its that wood texture for one third up the wall and the rest is a different texture.
but yes, very good so far


























"$hdrbasetexture"





source-maps wrote:hey jenkins_08 it looks very nice.
You really got the christmas feeling in your map, especially the ligthing inside the house.. it feels very warm and cosy
but I have 1 tip, the map you made feels like a cabin in the woods were people go on holidays to relax or something.. and the wood textures you are using feels like an old shed so it doesnt really fit in this scene
source-maps wrote:here are some more screens from my w.i.p. map
I made a skybox using vue6, its so eazy to use... I Photoshopped the moon in (not a big deal)
but I have a question, the sky is uber bright in game with HDR on... with a normal sky its no problem because it is supposed to be the sun... but this is a night sky.. so I wonder is there anyway to reduce this effect?


jenkins_08 wrote:Thanks man![]()
That is about the 40th different texture scheme i've tried for those walls, i think i've exausted all source wooden materials that are remotely suitable...![]()
I've tried many different combinations, but those 2 slightly different ones from the White Forest Inn, (Vertical and Horizontal Wooden Grey/Brown textures) are the only 2 for me that match when im painting in hammer.
jenkins_08 wrote:I also have a suggestion for this![]()
I personally haven't tried it, but you could use the moon as the sun... use env_sun and change the overlay in properties to a alpha masked moon texture (Left 4 Dead has one, and i think TF2 does aswell, in Skybox folder)
Not sure if that would work but you would have much better control over the position of the moon instead of having it fixed in one position in the sky texture itself.
Nice job though i want the skybox already
Peace, Jenkins


Users browsing this forum: No registered users