It is currently Thu Apr 18, 2024 3:54 pm
Phott wrote:Can't reach it either. I don't really know how to mount the gcf.
Phott wrote:waisted menkey wrote:i presumed because it didn't just fall straight down, but at some type of an angle so it hit the ground and slid through the house. i didn't try to logic it out too much.
You are correct, I've added some more stuff to make it look like the rocket "slided" on the ground after the impact which was further away from the house. That's why the holes are almost equally big on both sides.
Mess wrote:abandonment doesn't necessarily mean decay and destruction, chaps. My voting-finger wants more imagination with this theme.
Mess wrote:abandonment doesn't necessarily mean decay and destruction, chaps. My voting-finger wants more imagination with this theme.
caseyw wrote:So we're allowed to use ep2 props? If so, that just made my day.
first page of this thread wrote:All the usual rules apply: Three screenshots max; from an official Valve Source engine game; custom content more than welcome. You can find the full rules here.
904 wrote:I like your idea phott, but something tells me that a wooden house would be decimated if a rocket hit it
A good ole MySQL lock. Took interlopers down a few days ago.904 wrote:Mount the ep2 gcf, see http://developer.valvesoftware.com/wiki ... er_Content.
I can't seem to reach the valvesoftware site atm, but it is in there somewhere.
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A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:
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from within function "". MySQL returned error "1205: Lock wait timeout exceeded; try restarting transaction (localhost)".
Australian Bushman wrote:I'm just using Hammer with the Orange Box / Ep 2 game. How can I add models and textures from other games (HL2, Ep1, CS...) to my map?
Right now I'm extracting copies of the files from the gcf's to my username\half-life 2 episode two\ep2 folders, but that's pretty time consuming and wastes space.
Is there any easy way to mount or 'include' other gcf's into Hammer?
I don't wanna go through .cpp files and have to download all that software for the SDK.
Or is it just easiest to Make a Mod... ?
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