Map Battle 33 - Abandonment

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Re: Map Battle 33 - Abandonment

Postby Dr. Delta on Mon Mar 09, 2009 10:35 pm

Are you allowed to use cinematic physics in your level?
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Re: Map Battle 33 - Abandonment

Postby source-maps on Mon Mar 09, 2009 10:38 pm

delta_nl wrote:Are you allowed to use cinematic physics in your level?


if you manage to capture it with screenshots :P
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Re: Map Battle 33 - Abandonment

Postby Dr. Delta on Mon Mar 09, 2009 10:42 pm

source-maps wrote:
delta_nl wrote:Are you allowed to use cinematic physics in your level?


if you manage to capture it with screenshots :P


Ok. :)
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Re: Map Battle 33 - Abandonment

Postby caseyw on Tue Mar 10, 2009 1:26 am

I've been working on it for a few days. Excluding the weekend. Had to put our cat to sleep. Here's some wip photos. They're still devmaps, I'm not screwing with textures until I have everything laid out. Streetview

Don't bug me about that lamp. It's over exposed, I know. I'm still fiddling with its settings.

Oh, and yeah, I know the light_environment is a *bit* bright. It's easier for me to check certain things with it so bright, once I get it locked in, the light_environment will be adjust accordingly.

Image
Image
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What do you guys think so far?
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Re: Map Battle 33 - Abandonment

Postby Zipfinator on Tue Mar 10, 2009 1:54 am

Looking real nice, lower some lightmaps though, lighting is looking blocky in certain spots.
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|Pipe Dream|City 17: Episode 1|
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Re: Map Battle 33 - Abandonment

Postby Phott on Tue Mar 10, 2009 5:25 am

korge wrote:
Phott wrote:Found something kinda fitting for the house, feel free to crit, allways helps.
Image


Im sorry, but now its starting to look like that building was made out of lego bricks. :?

Well, they don't call it a "brick" house for nothing. :P Nah, seriously I better think this through a little more.
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Re: Map Battle 33 - Abandonment

Postby Pink Panther on Tue Mar 10, 2009 8:21 am

Phott wrote:Found something kinda fitting for the house, feel free to crit, allways helps.

Vomit yellow sun really isn't doing it for me.
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Re: Map Battle 33 - Abandonment

Postby Ripper_hugme on Tue Mar 10, 2009 8:32 am

Phott wrote:
source-maps wrote:kinda hard to see what it is supposed to be right now

To me it looks like an abandoned space station, amiright?


An abandoned space city.
Barely working on (I'm still very busy with real life):
cp_yettobenamed (Updated... Sort of)
dm_agoge (Beta 2 out now)
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Re: Map Battle 33 - Abandonment

Postby Aus_Karlos on Tue Mar 10, 2009 12:24 pm

I like the dust particles and the picket fence caseyw.. Looking good.
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Re: Map Battle 33 - Abandonment

Postby Power-Mad on Tue Mar 10, 2009 4:15 pm

Ah, I have to capture it with screenshots? I like exploiting sound and scritped sequences...
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Re: Map Battle 33 - Abandonment

Postby Phott on Tue Mar 10, 2009 4:22 pm

I might be throwing my idea in the thrash as it seems I might have a better idea.
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Re: Map Battle 33 - Abandonment

Postby source-maps on Tue Mar 10, 2009 10:29 pm

oke I just started today, so its not much what im showing now (basically a box with a light :P )
anyway Im trying to get more indoor mapping skills, all the maps I ever worked on were outdoor so I thought 'I need a change'

Im also trying to improve my texturing and modeling skills, all the textures are custom except the dev textures ofcourse (no models yet)


ref:
Image

Image
Image
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Re: Map Battle 33 - Abandonment

Postby caseyw on Tue Mar 10, 2009 10:31 pm

Cool. Looks promising. Just wondering is that a dev texture on the ceiling? Or is a custom texture? I can't tell.
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Re: Map Battle 33 - Abandonment

Postby source-maps on Tue Mar 10, 2009 10:40 pm

caseyw wrote:Cool. Looks promising. Just wondering is that a dev texture on the ceiling? Or is a custom texture? I can't tell.


dev :P something like gray grid, I always type 'grey' to get it in the browser
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Re: Map Battle 33 - Abandonment

Postby coder0xff on Tue Mar 10, 2009 10:46 pm

source-maps wrote:ref:
Image


LOL. I thought I was looking at a screenshot. Was about to say OMFG! It does look artificial, no?
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