Map Battle 33 - Abandonment

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Re: Map Battle 33 - Abandonment

Postby 904 on Thu Mar 05, 2009 4:24 pm

Better, the lighting is less harsh, which does the textures justice, the ceiling is also much better, I would consider using wooden beams+roof in this type of building.
EDIT: also usually, the beams serve a purpose of holding up the roof, maybe you can work with that as well.
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Re: Map Battle 33 - Abandonment

Postby Elv02 on Thu Mar 05, 2009 6:49 pm

Hominem: Yea, that's the color correction. As soon as I can figure out how I broke it, the 'bloom' lighting should return, as I favored it greatly as well. I was prepared to revert back to the old the ceiling, but your positive comment has made me decide to see what I can do in that area.

Man, it is looking nothing like the reference shot anymore... :lol:

904: I have no real idea what to do in terms of the beams. They'll stay guaranteed, but I'm not sure how to go about it. I have a few ideas, expect a small update before days end I guess.

Thanks for all the comments guys! This is like, my first map in a few months....
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Re: Map Battle 33 - Abandonment

Postby korge on Thu Mar 05, 2009 7:51 pm

Aus_Karlos wrote:Hmm ive run into a little snag atm. My map crashes after 10sec. But im still able to take pics lol...
[WIP] [wip] [wip]
Image
Image


:shock:

Is that all brushwork? :!:
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Re: Map Battle 33 - Abandonment

Postby dissonance on Thu Mar 05, 2009 8:17 pm

looks like it.
i spy some displacements, too
i had fun once, and it was awful.
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Re: Map Battle 33 - Abandonment

Postby Elv02 on Thu Mar 05, 2009 8:27 pm

korge wrote:
Aus_Karlos wrote:Hmm ive run into a little snag atm. My map crashes after 10sec. But im still able to take pics lol...
[WIP] [wip] [wip]
Image
Image


:shock:

Is that all brushwork? :!:


From what I can see, it appears to be.

A note for the mapper though, I don't like the front door. It looks like it's the storefront door or something from the hl2 plaza. Change it to something more wooden.

Edit: Ok then, as opposed to double posting. I'll just edit this post and show you my new ceiling. I think it looks a lot brighter and less dreary, and follows the idea of the roof and beams etc. Sooo... Here's the pic, and I really need comments on this since I'm not sure if it's really the best idea as of yet.

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Re: Map Battle 33 - Abandonment

Postby Sathor on Thu Mar 05, 2009 9:14 pm

Beams that just vanish into the wall? They have to have some base, best other beams on the walls ... ;)
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Re: Map Battle 33 - Abandonment

Postby Elv02 on Thu Mar 05, 2009 10:29 pm

How should I add the beams? Like, other ibeams or something? The ref pic didn't really have supports or anything running along the walls...

Thanks for the comment :D

EDIT: Ok, I think I'm going to redo a lot of the windows. Thin them mostly... That should in theory bring out the thickness of the sections in between and maybe get rid of the support issue.
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Re: Map Battle 33 - Abandonment

Postby Aus_Karlos on Fri Mar 06, 2009 8:17 am

Elv02 wrote:
korge wrote:A note for the mapper though, I don't like the front door. It looks like it's the storefront door or something from the hl2 plaza. Change it to something more wooden.


I just placed a prop_door there to get some measurement, its no the actual door...
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Re: Map Battle 33 - Abandonment

Postby Aus_Karlos on Fri Mar 06, 2009 8:19 am

korge wrote:
Aus_Karlos wrote:Hmm ive run into a little snag atm. My map crashes after 10sec. But im still able to take pics lol...
[WIP] [wip] [wip]
Image
Image


:shock:

Is that all brushwork? :!:


Yep its all brush work. The are a few models like the windows but im thinking of creating different ones to match the house.
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Re: Map Battle 33 - Abandonment

Postby Phott on Fri Mar 06, 2009 6:20 pm

Here's some WIP, and I just realised how stupid it was to add smoke on that rocket. It's supposed to look like it happened a long time ago, so I'm gonna remove that and add some overgrowth on the house and the rocket.

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Image
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Re: Map Battle 33 - Abandonment

Postby dissonance on Fri Mar 06, 2009 7:52 pm

BOOSH!
i had fun once, and it was awful.
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Re: Map Battle 33 - Abandonment

Postby korge on Fri Mar 06, 2009 8:04 pm

O M G.

Phott, that is just sooo original and epic. You have my vote without a doubt. Ive never seen a concept like that! Amazing!
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Re: Map Battle 33 - Abandonment

Postby Armageddon on Fri Mar 06, 2009 11:38 pm

Why is there a dirt hole behind the house when the rocket wasn't there?
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Re: Map Battle 33 - Abandonment

Postby waisted menkey on Sat Mar 07, 2009 4:44 am

i presumed because it didn't just fall straight down, but at some type of an angle so it hit the ground and slid through the house. i didn't try to logic it out too much.
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Re: Map Battle 33 - Abandonment

Postby Phott on Sat Mar 07, 2009 11:53 am

waisted menkey wrote:i presumed because it didn't just fall straight down, but at some type of an angle so it hit the ground and slid through the house. i didn't try to logic it out too much.

You are correct, I've added some more stuff to make it look like the rocket "slided" on the ground after the impact which was further away from the house. That's why the holes are almost equally big on both sides.
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