Map Battle 33 - Abandonment

Your chance to get creative and take part in the various design challenges

Moderators: 904, Zecrah

Re: Map Battle 33 - Abandonment

Postby Massive on Sat Mar 07, 2009 2:28 pm

it supposed to be an abbandonned hotel :p
Image
User avatar
Massive
Member
Member
 
Joined: Mon Sep 15, 2008 11:41 am
Location: Belgium

Re: Map Battle 33 - Abandonment

Postby Phott on Sat Mar 07, 2009 2:41 pm

Hey, nice hotel, how are you going to add the "story" of how it was abandoned?

Another thing, I'm using Tf2 for this and I need ep2 props, how do I get them in tf2?
User avatar
Phott
Veteran
Veteran
 
Joined: Thu Sep 11, 2008 6:34 pm

Re: Map Battle 33 - Abandonment

Postby 904 on Sat Mar 07, 2009 2:47 pm

Mount the ep2 gcf, see http://developer.valvesoftware.com/wiki ... er_Content.
I can't seem to reach the valvesoftware site atm, but it is in there somewhere.
Code: Select all
Attention: The Valve Developer Community site has gone through a major upgrade. All editors should read the Release Notes before posting.
Database error
From Valve Developer Community
Jump to: navigation, search
A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:

    (SQL query hidden)

from within function "". MySQL returned error "1205: Lock wait timeout exceeded; try restarting transaction (localhost)".
904
Design Section Moderator
 
Joined: Tue Aug 30, 2005 9:26 pm
Location: Gitmo-nation Lowlands

Re: Map Battle 33 - Abandonment

Postby Phott on Sat Mar 07, 2009 3:04 pm

Can't reach it either. I don't really know how to mount the gcf.
User avatar
Phott
Veteran
Veteran
 
Joined: Thu Sep 11, 2008 6:34 pm

Re: Map Battle 33 - Abandonment

Postby Elv02 on Sat Mar 07, 2009 3:21 pm

Phott wrote:Can't reach it either. I don't really know how to mount the gcf.


Pretty sure mounting the gcf isn't the way to get the materials. But to do it, it's something like, Tools>Options, and then add a new .gcf in the list near the top. Sorry this is so brief, I'll post a better explanation later if I can.

As for if it DOESN'T work, try extracting all the stuff from the ep2 gcf using GCFscape into the tf2 folders.
"Hello, again, and welcome to the Interlopers Enrichment Center. Your account has been proccesed. Please proceed into 'section name, here' and we will start the test...
User avatar
Elv02
Pheropod
Pheropod
 
Joined: Sun Feb 03, 2008 4:16 pm

Re: Map Battle 33 - Abandonment

Postby Wenceslas on Sat Mar 07, 2009 4:00 pm

I'm going to do this ^^
I've a lot of ideas for my mod, and it's a perfect theme for trying them !
Aus_Karlos and Elv02, what a beautiful work ! it's awesome !
good luck all.
User avatar
Wenceslas
Member
Member
 
Joined: Sun Apr 06, 2008 12:47 pm

Re: Map Battle 33 - Abandonment

Postby Mess on Sat Mar 07, 2009 5:23 pm

abandonment doesn't necessarily mean decay and destruction, chaps. My voting-finger wants more imagination with this theme.
Image
User avatar
Mess
Interlopers Staff
Interlopers Staff
 
Joined: Tue Apr 26, 2005 11:53 am

Re: Map Battle 33 - Abandonment

Postby Armageddon on Sat Mar 07, 2009 5:40 pm

Phott wrote:
waisted menkey wrote:i presumed because it didn't just fall straight down, but at some type of an angle so it hit the ground and slid through the house. i didn't try to logic it out too much.

You are correct, I've added some more stuff to make it look like the rocket "slided" on the ground after the impact which was further away from the house. That's why the holes are almost equally big on both sides.


Looks like the rocket dipped down then back up and back down. :|
User avatar
Armageddon
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Sun Dec 14, 2008 5:53 am

Re: Map Battle 33 - Abandonment

Postby waisted menkey on Sat Mar 07, 2009 8:20 pm

Mess wrote:abandonment doesn't necessarily mean decay and destruction, chaps. My voting-finger wants more imagination with this theme.


w3rd
{insert signature here}
User avatar
waisted menkey
1337 p0st3r
1337 p0st3r
 
Joined: Sun Nov 11, 2007 12:03 am
Location: Blowtorch, AZ

Re: Map Battle 33 - Abandonment

Postby 904 on Sat Mar 07, 2009 8:37 pm

Mess wrote:abandonment doesn't necessarily mean decay and destruction, chaps. My voting-finger wants more imagination with this theme.

Exactly.
904
Design Section Moderator
 
Joined: Tue Aug 30, 2005 9:26 pm
Location: Gitmo-nation Lowlands

Re: Map Battle 33 - Abandonment

Postby Phott on Sat Mar 07, 2009 9:15 pm

Thanks alot for the crits, lowered the walls in the house to make it look more like the rocket just slideed right through sort of. I'm adding some trees around and will be adding a skybox soon. Still playing with the lighting.

Image
Image
Image
User avatar
Phott
Veteran
Veteran
 
Joined: Thu Sep 11, 2008 6:34 pm

Re: Map Battle 33 - Abandonment

Postby caseyw on Sat Mar 07, 2009 9:53 pm

So we're allowed to use ep2 props? If so, that just made my day.
User avatar
caseyw
Regular
Regular
 
Joined: Sun Feb 01, 2009 2:02 am

Re: Map Battle 33 - Abandonment

Postby 904 on Sat Mar 07, 2009 9:54 pm

I like your idea phott, but something tells me that a wooden house would be decimated if a rocket hit it ;)
caseyw wrote:So we're allowed to use ep2 props? If so, that just made my day.

Of course, didn't you read the rules?
first page of this thread wrote:All the usual rules apply: Three screenshots max; from an official Valve Source engine game; custom content more than welcome. You can find the full rules here.
904
Design Section Moderator
 
Joined: Tue Aug 30, 2005 9:26 pm
Location: Gitmo-nation Lowlands

Re: Map Battle 33 - Abandonment

Postby Phott on Sat Mar 07, 2009 10:01 pm

904 wrote:I like your idea phott, but something tells me that a wooden house would be decimated if a rocket hit it ;)

Makes sense, I'm gonna see if I can do something about that. ^^
User avatar
Phott
Veteran
Veteran
 
Joined: Thu Sep 11, 2008 6:34 pm

Re: Map Battle 33 - Abandonment

Postby zombie@computer on Sat Mar 07, 2009 10:05 pm

904 wrote:Mount the ep2 gcf, see http://developer.valvesoftware.com/wiki ... er_Content.
I can't seem to reach the valvesoftware site atm, but it is in there somewhere.
Code: Select all
Attention: The Valve Developer Community site has gone through a major upgrade. All editors should read the Release Notes before posting.
Database error
From Valve Developer Community
Jump to: navigation, search
A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:

    (SQL query hidden)

from within function "". MySQL returned error "1205: Lock wait timeout exceeded; try restarting transaction (localhost)".
A good ole MySQL lock. Took interlopers down a few days ago.
When you are up to your neck in shit, keep your head up high
zombie@computer
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Fri Dec 31, 2004 5:58 pm
Location: Lent, Netherlands
PreviousNext

Return to Design Section

Who is online

Users browsing this forum: No registered users