Map Battle 34 - Port

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Re: Map Battle 34 - Port

Postby Megadude on Wed Apr 15, 2009 2:12 pm

jister wrote:gonna post this small wip, since nobody mention and airship port yet... :-)

gonna do the fantasy flying piece of land in the sky thing, with a port and some airships flying around. hope the smoke env will help me out rendering some nice 3d clouds.

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let the battle begin! :twisted:


Why do I get the urge to play a ballon race map? :-D Nice start.
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Re: Map Battle 34 - Port

Postby source-maps on Wed Apr 15, 2009 2:13 pm

904 wrote:A Port is place where ships can transfer passengers and cargo. Classically a port is also referred to as a harbour and it typically means a seaport. But since we're not in 1700's anymore, an airport or even a spaceport also fit within this theme.


I think its allowed phott
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Re: Map Battle 34 - Port

Postby ErikKiller on Wed Apr 15, 2009 3:14 pm

Well hot damn I just got an idea similar to Jister...
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Re: Map Battle 34 - Port

Postby 904 on Wed Apr 15, 2009 8:49 pm

Nice to see some WIPs already.

@Phott & others: I intentionally added the option to create a air- or spaceport. So go ahead!
@dissonance: I wanted to add a note about port wine, but I figured someone would come with that suggestion anyway :D. So go ahead, but make it fit within the theme.
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Re: Map Battle 34 - Port

Postby Corigami on Wed Apr 15, 2009 11:33 pm

jister wrote:Image

why is that maggot carrying a brown banana?












just kidding very nice.
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Re: Map Battle 34 - Port

Postby BillyDa59 on Thu Apr 16, 2009 3:10 am

Corigami wrote:
jister wrote:Image

why is that maggot carrying a brown banana?


just kidding very nice.


We know you're kidding. Everyone can see it's an Adviser from Episode 2 carrying a giant piece of poo.
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Re: Map Battle 34 - Port

Postby zero_two on Thu Apr 16, 2009 4:53 am

haha what a coincidence, i was brain storming ideas for a L4D campaign i want to work on, and i came up with a pretty good (if i do say so myself) idea for a finale, and it just so happens to take part in a seaport! these are some WIPs that ive started, and i think that if its ok, ill modify it and enter it in the map battle. now i just have to create some proper models for the cranes!

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(as a side note, does anyone know how to export a set of brushes to XSI as a model? this is because i still havent figured out how to scale my models properly, and its a good way to get started with the overall shape. i know i can just scale them after in the qt(?) file, but that doesnt help when i dont know how big it is to begin with haha)
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Re: Map Battle 34 - Port

Postby atelierz on Thu Apr 16, 2009 5:01 am

does anyone know how to export a set of brushes to XSI as a model?

yes
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Re: Map Battle 34 - Port

Postby AlexCrafter on Thu Apr 16, 2009 6:16 am

Well, in an hour I'll be on my way to Berlin, but I've done quite a bit of work brushing out my futuristic, Utopian-sunset port.

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Re: Map Battle 34 - Port

Postby dissonance on Thu Apr 16, 2009 6:41 am

zero_two wrote:Image
This reminds me a LOT of the gunship repair bay that was cut from HL2.

Image
http://half-life.wikia.com/wiki/Image:Gunship_bays.jpg

On a side note, anyone feel like doing that?
i had fun once, and it was awful.
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Re: Map Battle 34 - Port

Postby freeksome on Thu Apr 16, 2009 7:48 am

awesome brushwork alex crafter
and awesome sketching uping dissonance
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Re: Map Battle 34 - Port

Postby dissonance on Thu Apr 16, 2009 7:49 am

freeksome wrote:and awesome sketching uping dissonance
O_O
Wasn't me!
i had fun once, and it was awful.
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Re: Map Battle 34 - Port

Postby joe_dirt976 on Thu Apr 16, 2009 2:43 pm

lmao, funny when that happens
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Re: Map Battle 34 - Port

Postby SwampyTurtle on Thu Apr 16, 2009 3:43 pm

yeap i have a idea
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Re: Map Battle 34 - Port

Postby BillyDa59 on Fri Apr 17, 2009 12:16 am

WIP:
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