It is currently Fri Apr 19, 2024 5:15 am
nub wrote:
Slight changes here and there, and I added color correction for contrast. I'm going to be updating the shadows to look better, and I'll probably work on the color correction some more.
nub wrote:
Slight changes here and there, and I added color correction for contrast. I'm going to be updating the shadows to look better, and I'll probably work on the color correction some more.
vcool wrote:NIce work! My only concern is that env lighting is a bit too uniform; there are no well defined shadows. On the other hand it's Eden - no need for shadows and other dark stuff.
Is that why hammer crashed on me when I opened the model browser.. darn.I think we could do with an extension on this one, because of the model viewer glitch. You may remember what some common props are, like barrels, but the other 3k models are better picked while actually seeing the model.
The Doctor wrote:A level of that size, with all of those details set as func_detail would not take over two hours to compile with vvis, should it? I only managed to get just past 9 after two hours before I finally closed it all. None of my other maps have ever taken that long.
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