WIP 2

Slowly starting to get frustrated as I keep messing with the lights and still don't like how it looks.
*Edit 1*

Mmm nope
*Edit 2*

mmmmmmmmmaybe
Edit- on a side note I'm liking how my ceiling and floor texture came out. May have to make the ceiling be .20 instead of .25 though as the plaster is looking awkwardly large. Coffin is in Maya now and I've still got to figure out how to do Flower arrangements that will look correct in hammer. Doing the wood coffin and the brass handles as two separate models so I can take advantage of different shaders.
Probably going to add a spot-light that goes down onto the casket at an angle coming from near the viewer from the ceiling to keep it the center of attention (as if every single line in the level not pointing directly to that table didn't do that already)
*Edit 3*
Wow, that's some weird ass warping going on in the third image, like a fish-eye lens almost. It most certaintly does not look like that in-game.
It's quite simple really. I want to be a professional level designer. I want this to be my job.