Map Battle 37 - Template

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Re: Map Battle 37 - Template

Postby The Doctor on Fri Aug 14, 2009 12:41 pm

Surfa wrote:Dude too many vertices. You might need to delete some brushes or just open the code and up the vertex buffer limit (do we get access to this? can't remember).


Does that just count for brushes or brushes and models together?
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Re: Map Battle 37 - Template

Postby AlexCrafter on Sat Aug 15, 2009 2:21 pm

:( I overloaded the brushcount I think, my map won't compile now.
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Re: Map Battle 37 - Template

Postby The Doctor on Sat Aug 15, 2009 3:28 pm

I finally managed to get my bitch map to compile correctly, but only after chopping it to pieces.
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Re: Map Battle 37 - Template

Postby ErikKiller on Sat Aug 15, 2009 7:46 pm

The Doctor wrote:I finally managed to get my bitch map to compile correctly, but only after chopping it to pieces.

Well that doesn't sound like Jack the Ripper. At all.
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Re: Map Battle 37 - Template

Postby no00dylan on Sat Aug 15, 2009 7:53 pm

erikkiller wrote:
The Doctor wrote:I finally managed to get my bitch map to compile correctly, but only after chopping it to pieces.

Well that doesn't sound like Jack the Ripper. At all.


Actually it does.
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Re: Map Battle 37 - Template

Postby cypher543 on Sat Aug 15, 2009 11:03 pm

no00dylan wrote:
erikkiller wrote:
The Doctor wrote:I finally managed to get my bitch map to compile correctly, but only after chopping it to pieces.

Well that doesn't sound like Jack the Ripper. At all.


Actually it does.

I'm pretty sure that was sarcasm. ;)
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Re: Map Battle 37 - Template

Postby ErikKiller on Sat Aug 15, 2009 11:09 pm

cypher543 wrote:
no00dylan wrote:
erikkiller wrote:
The Doctor wrote:I finally managed to get my bitch map to compile correctly, but only after chopping it to pieces.

Well that doesn't sound like Jack the Ripper. At all.


Actually it does.

I'm pretty sure that was sarcasm. ;)

Rorschach's notes: next time use [sarcasm][/sarcasm] tags.

So Doctor any pics for more clicks in the votey soon?
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Re: Map Battle 37 - Template

Postby Zipfinator on Sat Aug 15, 2009 11:14 pm

Dylan was just joking too.
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Re: Map Battle 37 - Template

Postby The Doctor on Sun Aug 16, 2009 5:04 am

erikkiller wrote:So Doctor any pics for more clicks in the votey soon?


I'll have it finished soon. I just need to get the lighting right and add a few more details like citizens and colour correction.
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Re: Map Battle 37 - Template

Postby BubbleQ on Mon Aug 17, 2009 11:16 am

Weeh, I finally got some more time to work on the map and will probably posting some WIP tomorrow.
I am going for a rollercoaster made by the rebels. A toy witch they can use between battles.
You will see...



Baaah, i can´t wait. Here they are: WIP
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It is a place where the rebels can chill out and maybe go for a ride.
Last edited by BubbleQ on Mon Aug 17, 2009 11:09 pm, edited 1 time in total.
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Re: Map Battle 37 - Template

Postby ErikKiller on Mon Aug 17, 2009 10:15 pm

Haha that's so wrong xD
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Re: Map Battle 37 - Template

Postby The Doctor on Tue Aug 18, 2009 5:34 am

I'm back to the black map again for some reason. Is there a way to tell if you've gone over the vertex limit in Hammer, so you don't have to waste time compiling.
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Re: Map Battle 37 - Template

Postby ReservoirWOLF on Tue Aug 18, 2009 7:24 am

wow it has chairs on it?
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Re: Map Battle 37 - Template

Postby The Doctor on Tue Aug 18, 2009 3:40 pm

Quick WIP.

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Lighting is all kinds of shit, but I think I'm over my compile problems so I can put a little more effort into it. Hopefully won't be in skyland when it's finished. :smt023
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Re: Map Battle 37 - Template

Postby ErikKiller on Tue Aug 18, 2009 3:51 pm

Dark is dark. But from what I see the lightning looks really nice! What if you remove the skyland? Maybe the lightning will look more ominous in total darkness?
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