Map Battle 38 - INCOMING!

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Re: Map Battle 38 - INCOMING!

Postby Gradius on Sun Sep 06, 2009 2:29 pm

Try using very faint light (a fake way of increasing the radiosity) in the middle of the room and keep the strip lights to the original version.
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Re: Map Battle 38 - INCOMING!

Postby The Doctor on Sun Sep 06, 2009 2:43 pm

Aus_Karlos wrote:Heres a WIP. Still needs a lot of work and the actual "Incoming" theme is not setup properly yet.
And im brushing up on my choreography. Its hard to get the correct emotion might try using a mirror lol.
Image


I like it so far. What's the enemy with the torch?
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Re: Map Battle 38 - INCOMING!

Postby Aus_Karlos on Sun Sep 06, 2009 2:50 pm

Its a ClawScanner. They where present in Half-Life 2 Original. However you never saw them in that form. They where always closed up. I then just parented an env_sprite to it, ive adjusted the size of the sprite, it was slightly too big.

http://developer.valvesoftware.com/wiki/Npc_clawscanner
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Re: Map Battle 38 - INCOMING!

Postby Mephasto on Sun Sep 06, 2009 3:39 pm

Alex the darker picture had much more feeling in it.
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Re: Map Battle 38 - INCOMING!

Postby TicTac on Sun Sep 06, 2009 4:37 pm

Aus, you need more dramatic lighting in that scene. Try making the sun on a steeper angle, so you get some nice shadows in that alley :D
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Re: Map Battle 38 - INCOMING!

Postby AlexCrafter on Sun Sep 06, 2009 6:26 pm

Darkened it up a little, thanks for pointing that out:

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Re: Map Battle 38 - INCOMING!

Postby Major Banter on Sun Sep 06, 2009 7:13 pm

Never really felt much compassion for rebels, they always fight like cretins. The combine bursting in are rather awesome, but I feel that the actual emplacement needs....beefing up somewhat.
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Re: Map Battle 38 - INCOMING!

Postby PaulH on Sun Sep 06, 2009 7:55 pm

It does seem a good concept so far Alex, just seems a bit odd that the building the rebels are hiding in only contains a couple of boxes and a table for them to hide behind, maybe try and give the building a purpose and decorate it accordingly
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Re: Map Battle 38 - INCOMING!

Postby MELVIn on Sun Sep 06, 2009 8:06 pm

Image


See how peaceful and quiet it is? Well, shit's about hit the fan! (also WIP)
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Re: Map Battle 38 - INCOMING!

Postby Echo51 on Sun Sep 06, 2009 8:15 pm

MELVIn wrote:Image


See how peaceful and quiet it is? Well, shit's about hit the fan! (also WIP)


Friggin awesome..
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Re: Map Battle 38 - INCOMING!

Postby TicTac on Sun Sep 06, 2009 9:25 pm

Ha, melvin I can't wait to see it xD
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Re: Map Battle 38 - INCOMING!

Postby MELVIn on Mon Sep 07, 2009 1:50 am

WIP gonna keep working on it some more, since there's tons of time left.


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Last edited by MELVIn on Mon Sep 07, 2009 2:19 pm, edited 1 time in total.
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Re: Map Battle 38 - INCOMING!

Postby no00dylan on Mon Sep 07, 2009 2:14 am

NOOOOOOOOOOOOOOO


NOONONON


THE WIINNNN

THE WINNNNNNN IT BUUURRRRRRRRNNNNSSSS

DEAR GOD
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Re: Map Battle 38 - INCOMING!

Postby CorporalAris on Mon Sep 07, 2009 2:14 am

MELVIn wrote:FINAL


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HAHAHAHAHAHAHAHAHAH!!!!!
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Re: Map Battle 38 - INCOMING!

Postby Aus_Karlos on Mon Sep 07, 2009 11:03 am

Here is another WIP update. Still trying to get Alyx's face correct, i haven't really used face poser before. Changed the angle of the light_env and added buildings behind the camera view to get a good shadow cast over the alley way.
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