Map Battles - Suggestions Part 2

Your chance to get creative and take part in the various design challenges

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Re: Map Battles - Suggestions Part 2

Postby Armageddon on Thu Sep 02, 2010 11:27 pm

Cyberpunk

Silhouette

Wood Town

Make a map and cover everything in awesome sauce

Template would be fun again
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Re: Map Battles - Suggestions Part 2

Postby Fedora on Fri Sep 03, 2010 12:34 am

Make everything out of one material. e.g. wood, metal, stone

Urban beauty

Simplicity

Religion

The Boss Fight map (i.e. map the place where you think you would fight the boss)

"How it ends"
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Re: Map Battles - Suggestions Part 2

Postby The Doctor on Fri Sep 03, 2010 5:33 am

Armageddon wrote:Cyberpunk Template would be fun
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Re: Map Battles - Suggestions Part 2

Postby Unstoppable Florence on Fri Sep 03, 2010 12:05 pm

I concurr with templates.
Dives wrote:Source is kinda like that really old guy in your family that keeps getting older and older and just won't die, but he tells really great stories. And craps the bed on occasion.
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Re: Map Battles - Suggestions Part 2

Postby 904 on Fri Sep 03, 2010 1:09 pm

Ok, template will make a comeback in battle 48, I have no time to create one today.
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Re: Map Battles - Suggestions Part 2

Postby KILLA-COW on Wed Sep 15, 2010 10:16 pm

I think the themes are starting to get better again, they were kind of shitty when Banter did them but now they are picking up a bit again. A good mix of esoteric and then standard mapping. Even if I didn't like the lair theme people did get creative with it.
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Re: Map Battles - Suggestions Part 2

Postby 904 on Thu Sep 16, 2010 7:40 am

^ in the end it's the creativity that makes or breaks a battle, the theme is just a guide to push in a general direction.
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Re: Map Battles - Suggestions Part 2

Postby windlab on Sat Sep 25, 2010 4:20 am

Mighty Monk wrote:Man, although I haven't posted on this site on aaaages, I do frequently check up on the Map Battle's, and I have to say I'm really disappointed in what's been happening with them lately.

The way I see it is, either it is the format of the battle's that are causing the quite obvious lack of interest, or it's the actual use of Source, being old and not allowing for anything "new", as such. Or it could be a combo of the two.

Either way, sigh, everybody should work together to sort this out!

It's not the usage of Source, that's still popular; however, people are posting on other forums by preference, you only have to see how much of the pimpage thread is repeated verbatim elsewhere.

Could the Map Battles be given greater publicity? How about putting them on the front page as a news item each time? That's how other websites treat something like this. After all, Interlopers is supposed to be about mapping, not just repeating various Source-related news.
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Re: Map Battles - Suggestions Part 2

Postby 904 on Sun Sep 26, 2010 10:23 am

Having a strong internal debate here, wether or not I should even bother to create a template..
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Re: Map Battles - Suggestions Part 2

Postby HotFuzz on Sun Sep 26, 2010 4:44 pm

I would like to see, everyones rendition of the entrance to hell!

Like the tunnel or path leading into the darkness. What is hell really like?

Is it really flames and demons and tortured souls? or is it just black, industrial endlessness

People eating other people! What do you think the entrance to hell looks like?
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Re: Map Battles - Suggestions Part 2

Postby Gary on Sun Sep 26, 2010 9:06 pm

I think it looks like nothing, just like the rest of the "afterlife". Being atheist, I don't have much to look forward to after I am dead.


We really need a good map battle, it seems like people are loosing interest in some of the recent ones.
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Re: Map Battles - Suggestions Part 2

Postby Whark on Mon Sep 27, 2010 4:21 pm

Mighty Monk wrote:
It's not the usage of Source, that's still popular; however, people are posting on other forums by preference, you only have to see how much of the pimpage thread is repeated verbatim elsewhere.

Could the Map Battles be given greater publicity? How about putting them on the front page as a news item each time? That's how other websites treat something like this. After all, Interlopers is supposed to be about mapping, not just repeating various Source-related news.


Well, know that the TF2 Artpass contest just ended. That kept me too busy to participate over the past couple of months. And I just found out about these map battles you guys have as I came from doing Unreal related stuff and didn't know the Source community well. One thing is certain, I found this map battle thread and had hell of a time finding it again. Maybe having it in a accessible place is a step in the right direction.

As far as theme goes, professionals have to work with constraints, part of the challenge is staying within them while staying creative, so a theme could be: teddy bears for all I care :D

I'd like to participate in the next one depending on what other side stuff I get in involved with.

Its a cool thing you have going here.
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Re: Map Battles - Suggestions Part 2

Postby ThePain on Thu Sep 30, 2010 3:09 pm

Make it a template battle.

Put it on the front page to announce it.


Put the top 3 winners and their images on the front page once the contest is over.

consider this my idea on map battle CPR.
It's quite simple really. I want to be a professional level designer. I want this to be my job.
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Re: Map Battles - Suggestions Part 2

Postby Echo51 on Fri Oct 08, 2010 6:25 am

BLOCKS, gentlemen, blocks... everything, must have 8 vertexes and 6 sides, no non-squarelike geomotry.

or maybe a set of prebuild templates/prefabs you have to copy/pasta to make a map of?

template battle does sound cool, have some central object you must build the scene around i guess? ;)
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Re: Map Battles - Suggestions Part 2

Postby 904 on Sun Oct 17, 2010 6:18 pm

haven't gotten around to installing steam+source sdk yet, so no template. Mostly due to the fact that I've had an accident and now I'm being kept together with some titanium screws.. Maybe later this week.
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