Map Battles - Suggestions Part 2

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Re: Map Battles - Suggestions Part 2

Postby BubbleQ on Tue Mar 29, 2011 9:57 am

Why not put everyones displacement skill to the ultimate test? and replace modeling programs once and for all!

Why not try to create a fullsize human just by using displacment? Participants can chose whaterver sex or body type they want but it must be done with only displacement. Not only would sculpture skill be tested but also texture and planning ;)

Maybe not has to bee about humans, it can be animals, mountains or weapons etc.
Because I don´t recall we have really had any pure displacement battle. Witch is a very intresting tool source have, booth cuse of limits and by expanding brushbased levels!
What do you think?
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Re: Map Battles - Suggestions Part 2

Postby source-maps on Tue Mar 29, 2011 10:52 am

BubbleQ wrote:Why not put everyones displacement skill to the ultimate test? and replace modeling programs once and for all!

Why not try to create a fullsize human just by using displacment? Participants can chose whaterver sex or body type they want but it must be done with only displacement. Not only would sculpture skill be tested but also texture and planning ;)

Maybe not has to bee about humans, it can be animals, mountains or weapons etc.
Because I don´t recall we have really had any pure displacement battle. Witch is a very intresting tool source have, booth cuse of limits and by expanding brushbased levels!
What do you think?


lol, why not use a fork to eat soup while you are at it.
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Re: Map Battles - Suggestions Part 2

Postby Juice on Tue Mar 29, 2011 1:33 pm

source-maps wrote:
BubbleQ wrote:Why not put everyones displacement skill to the ultimate test? and replace modeling programs once and for all!

Why not try to create a fullsize human just by using displacment? Participants can chose whaterver sex or body type they want but it must be done with only displacement. Not only would sculpture skill be tested but also texture and planning ;)

Maybe not has to bee about humans, it can be animals, mountains or weapons etc.
Because I don´t recall we have really had any pure displacement battle. Witch is a very intresting tool source have, booth cuse of limits and by expanding brushbased levels!
What do you think?


lol, why not use a fork to eat soup while you are at it.
'

^this.
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Re: Map Battles - Suggestions Part 2

Postby ROFLhacks on Tue Mar 29, 2011 7:36 pm

Juice wrote:
source-maps wrote:
BubbleQ wrote:Why not put everyones displacement skill to the ultimate test? and replace modeling programs once and for all!

Why not try to create a fullsize human just by using displacment? Participants can chose whaterver sex or body type they want but it must be done with only displacement. Not only would sculpture skill be tested but also texture and planning ;)

Maybe not has to bee about humans, it can be animals, mountains or weapons etc.
Because I don´t recall we have really had any pure displacement battle. Witch is a very intresting tool source have, booth cuse of limits and by expanding brushbased levels!
What do you think?


lol, why not use a fork to eat soup while you are at it.
'

^this.

If we do that one ill join for my first time
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Re: Map Battles - Suggestions Part 2

Postby Kanine01 on Fri Apr 22, 2011 1:11 am

Perhaps desert as a theme?
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Re: Map Battles - Suggestions Part 2

Postby cz_squishy on Fri Apr 22, 2011 1:47 am

Kanine01 wrote:Perhaps desert as a theme?

The only source engine games that I can think of that has dessert assets are TF2 and CS and not everyone has those. Plus some of us are too lazy to learn how to model and make textures :-D
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Re: Map Battles - Suggestions Part 2

Postby The Giblets of Jesus on Fri Apr 22, 2011 3:28 am

Night! :D
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Re: Map Battles - Suggestions Part 2

Postby Armageddon on Fri Apr 22, 2011 5:15 am

How about, you let someone that can pick an awesome theme pick the theme?
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Re: Map Battles - Suggestions Part 2

Postby mookie on Fri Apr 22, 2011 5:49 pm

Gold (Aurum).
"When you mess up, it makes me feel better about me." -- Vince Masuka
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Re: Map Battles - Suggestions Part 2

Postby MayheM on Fri Apr 22, 2011 7:06 pm

I looooove GOOOOOOOOLD...

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Re: Map Battles - Suggestions Part 2

Postby Kanine01 on Sat Apr 23, 2011 3:08 am

Boat?
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Re: Map Battles - Suggestions Part 2

Postby 904 on Fri Apr 29, 2011 6:42 am

Vertical & silent movie might be nice themes to go with..
What about "Cave Johnson" as a theme?
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Re: Map Battles - Suggestions Part 2

Postby xoqolatl on Sun May 01, 2011 4:35 am

Or a choice of Cave Johnson or Saxton Hale.
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Re: Map Battles - Suggestions Part 2

Postby cz_squishy on Sun May 01, 2011 4:42 am

904 wrote:Vertical & silent movie might be nice themes to go with..
What about "Cave Johnson" as a theme?

Does everyone have P2 and the sdk set up?
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Re: Map Battles - Suggestions Part 2

Postby Kosire on Sun May 01, 2011 12:57 pm

cz_squishy wrote:
904 wrote:Vertical & silent movie might be nice themes to go with..
What about "Cave Johnson" as a theme?

Does everyone have P2 and the sdk set up?


No, cba to set it up, rather wait for the release.
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