Map Battle 40 - Atrium (stage 1)

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Map Battle 40 - Atrium (stage 1)

Postby 904 on Sat Oct 31, 2009 11:56 pm

Ok folks, here's the deal: I want to do a template-like battle, but without an actual template. In stead I'm giving you an architectural design element as a template. And that is:

Atrium
(plural: atria)


What is an atrium? I hear some of you ask.

Let me explain.
An atrium is a Latin term for a court, an open central place to which multiple rooms and corridors connect, often with a basin to catch rainwater.
In modern architecture an atrium is typically an open space (or vide) inside a building that mostly starts at ground level, spans several floors and is roofed with glass, letting sunlight in.

Thus an atrium, in both olden but even more so in modern days, is a space that create a vertical connection between (all) the floors of the structure, letting light and possibly water in.

Here's one example of an atrium in modern architecture:
Image
There are plenty of pretty pictures out there, but I don't want to cloud your creativity with examples.

Challenge
This results in a challenge to create a structure that incorporates an atrium and in which that atrium is the center of attraction/activity/focus/etc. Create an atrium in an environment of your choosing, while keeping the key vertical aspect in mind (don't overdo that though)

The catch
What about the (stage 1) bit in the title of the thread?
Inspired by a succesfull NASA launch earlier this week, I imagined doing a battle in stages. This challenge is stage 1.
The winning map(s) of this stage will function as the base map for stage 2. And I do not want to get into detail about that too much, but it has to do with gameplay...
This also means that I will request the .vmfs and possibly other (custom) assets once we're into the voting round.

Deadline
The deadline for this battle is set on Wednesday November 25th, giving you three and a half weeks to cough up an entry. The battle will be closed at 22:00 GMT that day. For a conversion of the the closing time to your own location, check this.

Basic Rules
  • Three final screenshots max
  • You should use an official Valve Source engine game
  • No need to create a full map

Full rules
You can find the full rules here. If you've got any questions about the theme, the rules or the battles in general, either post in this thread or PM me (904).

Good luck!
Please post W.I.P. shots and don't forget to mark your final screenshots. - not clearly marked shots will not be included for voting.


Voting will commence 1 day after this battle finishes and will run for ~3 (!) days, giving me time to prepare the next battle, which will start december 1st. That will be the 2nd stage of the atrium challenge and will end on december 25th, after which an extended voting period will follow.
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Re: Map Battle 40 - Atrium (stage 1)

Postby ErikKiller on Sun Nov 01, 2009 12:06 am

Oh I love atria.
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Re: Map Battle 40 - Atrium (stage 1)

Postby Phott on Sun Nov 01, 2009 12:16 am

This sounds interesting!
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Re: Map Battle 40 - Atrium (stage 1)

Postby srredfire on Sun Nov 01, 2009 12:29 am

Got an idea for this.
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Re: Map Battle 40 - Atrium (stage 1)

Postby The Doctor on Sun Nov 01, 2009 12:30 am

I like the idea of this. I'll have a very slow look (being capped sucks) around on google and see if I can find something to inspire me.
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Re: Map Battle 40 - Atrium (stage 1)

Postby ErikKiller on Sun Nov 01, 2009 11:14 am

Image
Soviet-ish mall.
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Re: Map Battle 40 - Atrium (stage 1)

Postby Echo51 on Sun Nov 01, 2009 1:38 pm

Erik cheats D: not only did he steal my idea i got when i read the thread, he also stole the work i planned on doing later D:

nah, awesome so far erik :P
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Re: Map Battle 40 - Atrium (stage 1)

Postby ErikKiller on Sun Nov 01, 2009 2:18 pm

Echo51 wrote:Erik cheats D: not only did he steal my idea i got when i read the thread, he also stole the work i planned on doing later D:

nah, awesome so far erik :P

Well, what can I say? Yoink.
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Re: Map Battle 40 - Atrium (stage 1)

Postby The Doctor on Sun Nov 01, 2009 2:36 pm

The mall walls are all pretty curves. Much like the handwriting. I like it, is it going to get much taller?
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Re: Map Battle 40 - Atrium (stage 1)

Postby ErikKiller on Sun Nov 01, 2009 2:53 pm

The Doctor wrote:The mall walls are all pretty curves. Much like the handwriting. I like it, is it going to get much taller?

Well I have a clever plan of later transforming it into a part of a mod. But I'm not sure about the tallness for now... I'll decide when I'm starting the ceiling.
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Re: Map Battle 40 - Atrium (stage 1)

Postby Blade Nd64 on Sun Nov 01, 2009 3:12 pm

Image
Coincidentally, I started work on this map with an atrium style in mind quite some time ago.
Can't really think of anything else to do with it, though.
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Re: Map Battle 40 - Atrium (stage 1)

Postby The Doctor on Sun Nov 01, 2009 3:28 pm

That glass ceiling looks like it was a bitch to make.
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Re: Map Battle 40 - Atrium (stage 1)

Postby TicTac on Sun Nov 01, 2009 4:32 pm

I don't think you can use older works, either... You could re-build it, tho XD
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Re: Map Battle 40 - Atrium (stage 1)

Postby ErikKiller on Sun Nov 01, 2009 4:39 pm

TicTac wrote:I don't think you can use older works, either... You could re-build it, tho XD

I believe he never used it anywhere. Just showed it once in the Map Pimpage.
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Re: Map Battle 40 - Atrium (stage 1)

Postby ErikKiller on Sun Nov 01, 2009 5:32 pm

Image
2128x2944 ATM
Deciding how and where to place stairwells and toilets.
Also changed the style a bit, decided to go with this Estonian+Japanese shopping mall style.
Now gotta read 200 pages of German epic, "Nibelungenlied". Fun.
Also, no comments on my XP looking like 7?
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