Map Battle 40 - Atrium (stage 1)

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Re: Map Battle 40 - Atrium (stage 1)

Postby Phott on Tue Nov 24, 2009 1:47 am

What a pain that must've been to do popcornjake, looks really good though.
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Re: Map Battle 40 - Atrium (stage 1)

Postby vcool on Tue Nov 24, 2009 2:11 am

I really liked the earlier dramatic shots, popcorn. Right now, while the geometry is sexy, the lighting could be better defined. Looks kinda uniform, like a clay render.
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Re: Map Battle 40 - Atrium (stage 1)

Postby IMUS on Tue Nov 24, 2009 2:31 am

Final

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Some shots of the side area I can't include

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Re: Map Battle 40 - Atrium (stage 1)

Postby Armageddon on Tue Nov 24, 2009 3:02 am

It's... It's... Beautiful... :cry:
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Re: Map Battle 40 - Atrium (stage 1)

Postby Unreal_Me on Tue Nov 24, 2009 6:37 am

IMUS: Mmmm sexy HDR. The fountain waterfall texture looks great. The whole map looks very well done.

popcornjake: As vcool said, the lighting could be better. Love the inclusion of the art, but it looks as though there should be spotlights for each painting.
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Re: Map Battle 40 - Atrium (stage 1)

Postby The Doctor on Tue Nov 24, 2009 2:04 pm

How did you do the water fall on that fountain. It looks fantastic!
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Re: Map Battle 40 - Atrium (stage 1)

Postby Corigami on Tue Nov 24, 2009 3:34 pm

It looks like a texture with a dudv map. Did you animate the texture? It wouldn't matter for screenshots, but in real time it probably looks strange if it didn't scroll.
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Re: Map Battle 40 - Atrium (stage 1)

Postby Vilham on Tue Nov 24, 2009 4:08 pm

Wow. The entrys this month are fucking awesome. Some really nice lighting and brush work. Some of them don't even look like the source engine. Gunna be really really hard to vote this month.
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Re: Map Battle 40 - Atrium (stage 1)

Postby IMUS on Tue Nov 24, 2009 4:09 pm

Made the fountain using the particle editor. Actually it looks worse than it does in-game, screen shots don't do it justice.
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Re: Map Battle 40 - Atrium (stage 1)

Postby Khaeotixs on Tue Nov 24, 2009 8:52 pm

FINALS

well, here they are. i don't stand a chance of winning, but whatever. (: some awesome entries this time, as per usual :smt023

Also; i don't know what's going on with that last shot; perhaps cubes are in the wrong place. Although, i do like the way the texture is looking. :)

Shot one:
Image

Shot two:
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Shot three:
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Re: Map Battle 40 - Atrium (stage 1)

Postby Echo51 on Tue Nov 24, 2009 9:19 pm

Remove the hud next time please..
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Re: Map Battle 40 - Atrium (stage 1)

Postby Khaeotixs on Tue Nov 24, 2009 10:26 pm

I'll be honest here; i'm not sure how.
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Re: Map Battle 40 - Atrium (stage 1)

Postby vcool on Tue Nov 24, 2009 10:33 pm

sv_cheats 1
cl_drawhud 0
crosshair 0
r_drawviewmodel 0
Image

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Re: Map Battle 40 - Atrium (stage 1)

Postby Khaeotixs on Wed Nov 25, 2009 12:15 am

thanks very much ^-^

i would re-up screenies, but i'm modding the map now into a bit of an SP fuckaround.
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Re: Map Battle 40 - Atrium (stage 1)

Postby Phott on Wed Nov 25, 2009 12:32 am

You don't have to write "crosshair 0", cl_drawhud 0 removes that too.
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