Map Battle 43 - Limitation

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Re: Map Battle 43 - Limitation

Postby zombie@computer on Wed Feb 17, 2010 10:08 pm

I think this map battle is a lot more challenging if it was requested that the scaling of the map can't be adjusted, in other words, you may not deviate from the 128 units=1floor scale. Now then it becomes a real challenge. Just my two cents
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Re: Map Battle 43 - Limitation

Postby srredfire on Wed Feb 17, 2010 10:11 pm

Zipfinator wrote:Also Srred can't be trusted with something like that and I have no great interest in doing it. Banter has been helping 904 out with some of the previous battles anyway.


Ouch :\
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Re: Map Battle 43 - Limitation

Postby Zipfinator on Wed Feb 17, 2010 10:19 pm

srredfire wrote:
Zipfinator wrote:Also Srred can't be trusted with something like that and I have no great interest in doing it. Banter has been helping 904 out with some of the previous battles anyway.


Ouch :\


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Re: Map Battle 43 - Limitation

Postby srredfire on Wed Feb 17, 2010 10:23 pm

Hardly.
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Re: Map Battle 43 - Limitation

Postby Zipfinator on Wed Feb 17, 2010 10:26 pm

Well what happened to your Interlopers Chat admin? Also based on how you act on the forums (even though you say that's not how you are outside of the internet) people may not want you running the monthly contests.

I don't mean to offend you Srred but Rotinaj seems like a better choice for this even though it wasn't really a between anyone.
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Re: Map Battle 43 - Limitation

Postby srredfire on Wed Feb 17, 2010 10:39 pm

Zipfinator wrote:Well what happened to your Interlopers Chat admin? Also based on how you act on the forums (even though you say that's not how you are outside of the internet) people may not want you running the monthly contests.

I don't mean to offend you Srred but Rotinaj seems like a better choice for this even though it wasn't really a between anyone.


I didn't even apply for this, I'm just saying A. This is different than some chat room. B. I've held my own contest for the past what, 3 years just fine. I'm perfectly capable of doing it.

Yes, he will do a fine job and I have no issue with it, I just don't appreciate being torn down like that. Regardless this isn't the place to discuss this.
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Re: Map Battle 43 - Limitation

Postby KoyaOneda on Wed Feb 17, 2010 10:41 pm

This is great. I was actually designing a map with those exact limitations in mind before I saw the challenge. Don't know if ill enter yet though.
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Re: Map Battle 43 - Limitation

Postby Corigami on Wed Feb 17, 2010 10:53 pm

zombie@computer wrote:I think this map battle is a lot more challenging if it was requested that the scaling of the map can't be adjusted, in other words, you may not deviate from the 128 units=1floor scale. Now then it becomes a real challenge. Just my two cents

I agree, can we add this to the rules?
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Re: Map Battle 43 - Limitation

Postby city14 on Wed Feb 17, 2010 11:01 pm

I mgiht enter, I am confused as to if we have to enter in a video or not with it... Is this supposed to be a map battle to make a limited yet playable map? Or a limited pretty map? Because the latter would not seem as hard but without a theme specific to make something about it would be probably harder...
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Re: Map Battle 43 - Limitation

Postby KoyaOneda on Thu Feb 18, 2010 2:28 am

Question concerning limitations. You said that there can only be 1024x1024x1024 playable space. Would a gap between the skybox and your playable area count as playable space? What I mean is that I don't want the invisable wall effect that they would get if they threw a grenade and it hit the skybox wall or attempted to commit suicide by leaping of the roof. I'm working on a highrise for the level. If its okay to have a small gap how big a gap would be acceptable, 128 units, 64?
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Re: Map Battle 43 - Limitation

Postby Corigami on Thu Feb 18, 2010 3:27 am

Koya, we aren't actually going to be playing the maps. You don't worry about the invisible wall the skybox creates. This is purely aesthetic.
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Re: Map Battle 43 - Limitation

Postby Chopium on Thu Feb 18, 2010 3:38 am

A playable map would be extra points to win over my vote.
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Re: Map Battle 43 - Limitation

Postby .treeturtle-- on Thu Feb 18, 2010 3:42 am

for sake of beauty i plan to make a playable and non playable deathwatch version of my map, because random guns and health laying around don't look good in screens. I did some serious work on my map today, I think i may actually finish one
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Re: Map Battle 43 - Limitation

Postby Major Banter on Thu Feb 18, 2010 12:47 pm

zombie@computer wrote:I think this map battle is a lot more challenging if it was requested that the scaling of the map can't be adjusted, in other words, you may not deviate from the 128 units=1floor scale. Now then it becomes a real challenge. Just my two cents


People can go right ahead and scale; it requires plenty of custom content to make something decent.

Personally I also think it adds a lot more style, and another level of interpretation.

Srred's Tron map that he once made could most likely be fit into these parameters with some very careful tweaking.

Just to clarify; playable area refers to the area a player can actually be in, walk around, see, etc. It does NOT refer to the map being 'playable' as a whole.

Hope that helps! For kicks I might enter myself.
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Re: Map Battle 43 - Limitation

Postby MayheM on Thu Feb 18, 2010 6:03 pm

I sat down last night and started my entry for this. I have to say, I was thinking it would be relatively easy to making something within a 1024 cube. However I quickly realized it is not as easy as one would think. This should prove to be an interesting challenge to say the least...
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