Map Battle 48 - Shelter [OVER]

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Re: Map Battle 48 - Shelter

Postby cz_squishy on Tue Jan 11, 2011 4:26 pm

Welsh Mullet wrote:Hmmmm, i could give this a shot.
is there a size the map must be?

Any size you want
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Re: Map Battle 48 - Shelter

Postby The Giblets of Jesus on Tue Jan 11, 2011 4:53 pm

I'm in :)

Creating a basic layout now...
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Re: Map Battle 48 - Shelter

Postby Dr Evil on Tue Jan 11, 2011 6:12 pm

Why the hell not, a month? Count me in....
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Re: Map Battle 48 - Shelter

Postby Jangalomph on Tue Jan 11, 2011 7:50 pm

Count me in nigga
EDIT:
WIP

Image
Image
Image
Image

:-D

Like.. my second time mapping in l4d2.
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I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Map Battle 48 - Shelter

Postby Smurftyours on Wed Jan 12, 2011 12:49 am

Your tarp is racist.
jangalomph wrote:Wise words from a wise man. ^
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Re: Map Battle 48 - Shelter

Postby Jangalomph on Wed Jan 12, 2011 1:12 am

Dont hate.
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Map Battle 48 - Shelter

Postby Smurftyours on Wed Jan 12, 2011 1:15 am

Your tarp is hating.
jangalomph wrote:Wise words from a wise man. ^
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Re: Map Battle 48 - Shelter

Postby Juice on Wed Jan 12, 2011 8:29 am

I'm in aswell
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Re: Map Battle 48 - Shelter

Postby pk_hunter on Wed Jan 12, 2011 8:46 am

24:00 GMT / 12:00 am PST

Wait, what?

Firstly, why is GMT in 24hr time and PST in AM/PM time?
Secondly, 24:00 doesn't exist. After 23:59 it goes to 00:00, but if you meant that - midnight - then in am/pm format, that would be 12:00am. Therefore, according to this GMT and PST are the same time.

Midnight = 00:00 or 12am
Noon = 12:00 or 12pm
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Re: Map Battle 48 - Shelter

Postby Juice on Wed Jan 12, 2011 10:17 am

Made some progress today. Spent most time on my props.
Ill release all of my custom content that I make for this competition on feb. the 10th for those who are interested...
Image

Added some support beams, I still have to fix a collision error, that's why they do not yet cast shadows...
Image
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Re: Map Battle 48 - Shelter

Postby The Giblets of Jesus on Wed Jan 12, 2011 6:08 pm

Mine so far:
(Still quite a bit of work to do ofc)
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Re: Map Battle 48 - Shelter

Postby cz_squishy on Wed Jan 12, 2011 8:57 pm

pk_hunter wrote:
24:00 GMT / 12:00 am PST

Wait, what?

Firstly, why is GMT in 24hr time and PST in AM/PM time?
Secondly, 24:00 doesn't exist. After 23:59 it goes to 00:00, but if you meant that - midnight - then in am/pm format, that would be 12:00am. Therefore, according to this GMT and PST are the same time.

Midnight = 00:00 or 12am
Noon = 12:00 or 12pm

I'll just change it to 11:59 pm your time zone. I didn't notice this before
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Re: Map Battle 48 - Shelter

Postby Gary on Wed Jan 12, 2011 9:42 pm

Also, all the people that posted pictures here said to me over steam that they are final.



Joking... Anyways... I will start tonight on my map, I really started yesterday but I scraped the old ideas.
Have a question related to modding or something I posted? Something that needs staff attention? I haven't been active lately, but feel free to PM me or message me on Steam(link below)

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Re: Map Battle 48 - Shelter

Postby Welsh Mullet on Wed Jan 12, 2011 10:52 pm

Sketches done, just got to map now.
That's what she said.
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Re: Map Battle 48 - Shelter

Postby BubbleQ on Thu Jan 13, 2011 2:40 pm

Took 15 min of school time to make a start. It is going to be nature based and that water will eventually turn into a big lake.
I just wonder one thing though. Can I make on shot of how the place "used to be" and then make the last 2 represent when the shelter is up?

Anyway, here is the works so far:
Image
Image
Lightning is screwed up by the choice of colors in light_enviorment, hehe it has been some time sins I used hammer 4^^
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