Map Battle 49 - Template [OVER]

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Map Battle 49 - Template [OVER]

Postby cz_squishy on Sun Feb 20, 2011 2:23 am

Image

What to do
The idea is to take this template and create a map around it. You can expand on it in all directions, make it part of a bigger structure (or not), as long as the template remains recognisable and be somewhat of a center-piece in your final entry. It has be intergrated into your entry. This also means that there's not much room for altering the shape of the template, it has to remain recognisable. More on that below.
Here are some reference shots that I took for an idea what to do:
http://img43.imageshack.us/img43/5343/dsci0039bm.jpg
http://img716.imageshack.us/img716/878/dsci0120s.jpg

Theme
You have complete freedom in chosing a theme or style for your entry.

Some technicalities
It's currently dev-textured and has some surfaces with a lightmap scale of 16, obviously it is entirely up to you to change the texturing and lighting and thus the lightmapscale on the surfaces.

The textures are NOT aligned; that's your job, not mine

I've used the gray and orange measuregeneric textures. The brushes covered in gray should not be altered or removed, the ones in orange allow for a bit of flexibility (f.i. to connect to other geometry).

Gray brush exception: You can increase the number of sides for the arches as long as they remain the same size.

I also did not func_detail anything, I leave that up to you as my choices might not fit your mapping style or direction you take with the template. Beware of this when compiling, vvis can take longer than expected with these round shapes.

I made the template in EP2, I've set up a player start.

Deadline
The deadline will be in three weeks from now on Sunday March 13th at midnight your time.

Template specific rules
What's not allowed:
  • resizing/scaling of the template
  • removing gray brushes
What's allowed:
  • rotating the template on all axis
  • duplicating it
  • altering orange brushes
  • adding detail (i.e. trim, destruction, etc.)

General Rules
Three screenshots max
You should use an official Valve Source engine game
Custom content is more than welcome
You can find the full rules here. If you've got any questions about the theme, the rules or the battles in general, either post in this thread or PM me.

Plenty of time to come up with some creative stuff, good luck and happy mapping!
Post W.I.P. shots and don't forget to mark your final screenshots.
Attachments
Map Battle 49 Template.zip
Download:
(5.32 KiB) Downloaded 239 times
Last edited by cz_squishy on Tue Mar 15, 2011 3:09 am, edited 1 time in total.
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Re: Map Battle 49 - Template

Postby Ark11 on Sun Feb 20, 2011 5:00 am

I'll be sure to enter this but I don't quite understand the rules. Is what your saying is that the grey dev textured brushes have to stay with the grey dev texture?
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Re: Map Battle 49 - Template

Postby Smurftyours on Sun Feb 20, 2011 5:04 am

cz_squishy wrote:removing gray brushes

Whats so hard to understand. Obviously you can retexture them.
Last edited by Smurftyours on Sun Feb 20, 2011 5:11 am, edited 1 time in total.
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Re: Map Battle 49 - Template

Postby thefight on Sun Feb 20, 2011 5:08 am

Don't take it so literal
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Re: Map Battle 49 - Template

Postby Smurftyours on Sun Feb 20, 2011 5:10 am

My sarcasm goes unnoticed often... :lol:
jangalomph wrote:Wise words from a wise man. ^
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Re: Map Battle 49 - Template

Postby Armageddon on Sun Feb 20, 2011 8:37 am

Image


Windows...



EDIT: Okay so I opened up your .vmf in a text editor and pasted it in a new .vmf file I made and it worked.

This is a pretty bad map, it's made wrong it's unoptimized and texture aligning is your job. It will just take people longer to do it themselves. Besides you're the one that gets to make map battles, everyone has wanted to make a map battle. :|
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Re: Map Battle 49 - Template

Postby The Giblets of Jesus on Sun Feb 20, 2011 5:10 pm

Mine after a little work;

Image

Definitely need to do some texturing on the bridge...

EDIT:
Some more stuff, aren't you lucky.
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Re: Map Battle 49 - Template

Postby pk_hunter on Sun Feb 20, 2011 11:54 pm

Did you have to win so early on? :3
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Re: Map Battle 49 - Template

Postby Jangalomph on Mon Feb 21, 2011 1:23 am

I'll probably do this!
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I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Map Battle 49 - Template

Postby no00dylan on Mon Feb 21, 2011 1:45 am

It's been ages since I've entered one but I might as well.
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Re: Map Battle 49 - Template

Postby thefight on Mon Feb 21, 2011 4:58 pm

Image

will that be acceptable? I want to know before I keep working.
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Re: Map Battle 49 - Template

Postby source-maps on Mon Feb 21, 2011 5:00 pm

looool, that's pretty creative to use it like that :D
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Re: Map Battle 49 - Template

Postby The Giblets of Jesus on Mon Feb 21, 2011 5:57 pm

Bwahhhhh?

That's a little different...

Where's the template?
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Re: Map Battle 49 - Template

Postby thefight on Mon Feb 21, 2011 6:25 pm

It's the supports for the soon-to-be tram system. I want to work with the lighting so it focuses on these supports and the tram.
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Re: Map Battle 49 - Template

Postby marnamai on Mon Feb 21, 2011 7:32 pm

Making sure nobody takes the theme and runs with it before I do :p

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