Ark11 wrote:They were fun while they lasted, but it's over now.
R.I.P Interlopers Map Battles 3rd June 2005 - 21st June 2011
It's not dead, we should try another one and offer a $10 steam game or something.
It is currently Fri May 31, 2024 4:39 am
Ark11 wrote:They were fun while they lasted, but it's over now.
R.I.P Interlopers Map Battles 3rd June 2005 - 21st June 2011










Ark11 wrote:Sure. Since you suggested it why don't you buy the prize?


ErikKiller wrote:Hey guys, I'm back from the dead.
So, seeing as it's the 8th but the topic is still open I presume it's in a limbo? Should I enter or steer clear?


cz_squishy wrote:It was the 7th, of August...



Major Banter wrote:Joe Dirt. Also known locally in Interlopers as "Hammer Machine"



LiamFarley1998 wrote:Source is old now we just gotta accept that.


source-maps wrote:we are looooooong past the point of accepting it



Major Banter wrote:Joe Dirt. Also known locally in Interlopers as "Hammer Machine"


joe_dirt976 wrote:It is my firm belief that if EP3 doesn't significantly update the source engine, source development within the modding community is going to whither and die for the most part. So with that, I hope EP3 boasts something to hold up to cryengine 3. Seriously, bsp sucks, static lighting is archaic, being limited to one dynamic light without modding sucks, hammer sucks, batch compiling is a pain in the ass, limiting polys and tex res is annoying, and limiting design constraints to certain number of brushes is just annoying already. They've done amazing things with the source engine, but in the end it's going to be comparable to getting an old 386 to browse the modern internet.


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