Map Battle 5 : Generator

Your chance to get creative and take part in the various design challenges

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Postby Avtraz on Sun Sep 18, 2005 7:47 pm

I took your advice about the "dusty" feeling. how do you like these:

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Image

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Image
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Postby 5eyes on Sun Sep 18, 2005 10:59 pm

my final pics i think

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Image

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and thanks to Spas12 for his inspiration words lol
Last edited by 5eyes on Mon Sep 19, 2005 12:09 am, edited 1 time in total.
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Postby chromaphobic on Sun Sep 18, 2005 11:33 pm

Well, it's very, very far from finished, but I'm out of time so here are the final pics:

Image
Image
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The original idea was a sort of run-down old mining town that had been taken over by refugees hiding from the combine. The water wheel was retro-fit and connected to the generators so they had some electricity (you can see the generators in the third picture, inside the building.)

I had so little time to work on it that I didn't even get the first building finished, so sorry for the poor quality. Still, I'd rather submit the unfinished work than throw the whole thing away, plus I'll at least get some points this way. :-)
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Postby SixThree on Sun Sep 18, 2005 11:47 pm

chromaphobic wrote:Well, it's very, very far from finished, but I'm out of time so here are the final pics:

Image
Image
Image

The original idea was a sort of run-down old mining town that had been taken over by refugees hiding from the combine. The water wheel was retro-fit and connected to the generators so they had some electricity (you can see the generators in the third picture, inside the building.)

I had so little time to work on it that I didn't even get the first building finished, so sorry for the poor quality. Still, I'd rather submit the unfinished work than throw the whole thing away, plus I'll at least get some points this way. :-)


You win.
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Postby RSX WHEEEEEE on Mon Sep 19, 2005 1:10 am

Chrom, ur use of wood never ceases 2 amaze me...
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Postby ferret on Mon Sep 19, 2005 1:17 am

looks good, but I thought that the generator had to be clearly visable in every picture. And also, those trees look oddly bright, maybe a light_env problem? You should use my tutorial :wink: and is that the havanna sky? If so, then go here: http://forum.interlopers.net/viewtopic.php?t=4331

EDIT: nevermind, you already submitted your final pics, lol
well, just remember that next time then...
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Postby InvestmentBanking on Mon Sep 19, 2005 2:33 am

To whoever said the map battles are dieing, I think they just need to get on their feet again, after that long absunce and such.

Other then that nice entries everyone.
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Postby chromaphobic on Mon Sep 19, 2005 2:37 am

ferret wrote:looks good, but I thought that the generator had to be clearly visable in every picture. And also, those trees look oddly bright, maybe a light_env problem? You should use my tutorial :wink: and is that the havanna sky? If so, then go here: http://forum.interlopers.net/viewtopic.php?t=4331

EDIT: nevermind, you already submitted your final pics, lol
well, just remember that next time then...


Actually, I did use the values from that thread! The trees did seem a bit bright, but I didn't have a chance or time to troubleshoot it. They are out in the open, in direct sunlight, so I guess they should be kinda bright. *shrug*

I think I might need to reinstall the SDK, I had a problem with some of the models turning up fullbright (and nto casting shadows) in my map for the last challenge, and it looks like that might be happening again, with the trees this time.

Does the generator have to be in every picture? I thought as long as it was used in the map and you could see it in at least one of the screenshots it would be okay. If not, I'll just kill the other two and just have to submit the one screenshot only.
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Postby chromaphobic on Mon Sep 19, 2005 2:41 am

RSX WHEEEEEE wrote:Chrom, ur use of wood never ceases 2 amaze me...


Heh, I really hadn't intended on using wood again this time. But I had no idea what to do for this challenge until I saw a drawing of a waterwheel, then the idea hit me.

Maybe I'll have to make it a recurring theme for all my entries, assuming I have time to do any mroe of them that is. Could add an extra fun challenge to try and work some wooden structures of some kind into every map. :)
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Postby BaRRaKID on Mon Sep 19, 2005 9:46 am

ha really nice guys, this was a good surprise, i tought it wont have any entires this time :P dont do that again please lo0l

i'll update the thread when i get home, good job everyone.
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Postby Muzzi13 on Mon Sep 19, 2005 10:17 am

BaRRaKID wrote:ha really nice guys, this was a good surprise, i tought it wont have any entires this time :P dont do that again please lo0l

i'll update the thread when i get home, good job everyone.


Wow now you're scaring me. We still have an hour don't we? Please tell me I'm not to late :shock:
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Postby Muzzi13 on Mon Sep 19, 2005 10:35 am

To little time and therefore not good enough, deleted.
Last edited by Muzzi13 on Mon Sep 19, 2005 9:49 pm, edited 1 time in total.
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Postby Avtraz on Mon Sep 19, 2005 7:26 pm

Half of the first image is taken up by a combine soldier and then 1/4 of the 3rd one is the same soldier zoomed out...?
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Postby PaulH on Mon Sep 19, 2005 7:49 pm

I won't be entering this one, i don't have enough time to produce anything other than a rushed entry and i'd rather not do that.

Good luck to all involved...kolezan is currently my favourite
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Postby Avtraz on Mon Sep 19, 2005 10:23 pm

If you could put those most recent pictures as my final pics Barra. I don't think I'll get to do any more work on this competition.
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