It is currently Fri May 31, 2024 4:45 am



YeeHaa wrote:Thank you , Yes Water detail = Reflect all
Sure doesn't look like it though , i removed the pictures for now. going to compile one more time. But the sky reflects on the water so i'll see what i can do
Grtz;YeeHaa











YeeHaa wrote:Updated screenshots.
Reflective water with fog and fluid transfer so its not that repetitive
http://home.arcor.de/woohoo21/Fragment_264.jpg
http://home.arcor.de/woohoo21/Fragment_265.jpg
http://home.arcor.de/woohoo21/Fragment_266.jpg
Grzt;YeeHaa



Simon wrote:YeeHaa wrote:Updated screenshots.
Reflective water with fog and fluid transfer so its not that repetitive
http://home.arcor.de/woohoo21/Fragment_264.jpg
http://home.arcor.de/woohoo21/Fragment_265.jpg
http://home.arcor.de/woohoo21/Fragment_266.jpg
Grzt;YeeHaa
When you have a building of multiple floors, you shouldn't use the texture with the dirt on it three times, doesn't make sense. And the towers are way too big, looks kinda fake too. I'm not fond of the style in general either, the colour pattern is very weird and the (church?) windows are out of place, just as the dust doors. Another point (sorry!) is the placement of the main door, it doesn't make sense to place the main door just in front of water (I've never seen a castle like that). I think I also see some vegetation growing up from the second floor, I'm not sure, but I don't think plants grow like that. I have to admit I like the way you used displacements to give it a destroyed look, and the textures indeed match the light.
Sorry for being a bit harsh, this is just my opinion!

YeeHaa wrote:Simon wrote:YeeHaa wrote:Updated screenshots.
Reflective water with fog and fluid transfer so its not that repetitive
http://home.arcor.de/woohoo21/Fragment_264.jpg
http://home.arcor.de/woohoo21/Fragment_265.jpg
http://home.arcor.de/woohoo21/Fragment_266.jpg
Grzt;YeeHaa
When you have a building of multiple floors, you shouldn't use the texture with the dirt on it three times, doesn't make sense. And the towers are way too big, looks kinda fake too. I'm not fond of the style in general either, the colour pattern is very weird and the (church?) windows are out of place, just as the dust doors. Another point (sorry!) is the placement of the main door, it doesn't make sense to place the main door just in front of water (I've never seen a castle like that). I think I also see some vegetation growing up from the second floor, I'm not sure, but I don't think plants grow like that. I have to admit I like the way you used displacements to give it a destroyed look, and the textures indeed match the light.
Sorry for being a bit harsh, this is just my opinion!
Well this looks more like a attack in general imo.. Havn't got any comments on the textures yet. Also if i were to place the sun in the right position as i first did it would shine on the back which would give the front a bland look. And if i were to turn the building around i wouldn't have those great looking clouds in the picture.
Also this castle is MADE up .. I didn't use any reference picture at all.
I think it all fits well , you got a point on the shadows / sun but i already explained that.
And then , the dirt is only on the second floor as u see on the pictures.
If u were to give comments give them at the START and not as a final attack on somebody's map when they have the 3 final screenshots ready, it is indeed Harsh in that way.
Grtz;YeeHaa


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