Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
Moved the unlockable system over to the new item backend:
Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
Server tags can now be used to include or exclude servers from the list
Team Fortress 2 and Day of Defeat: Source
Protected several more commands from client exploitation.
That's straight from the patch notes.
Word of warning, Episode 2/Portal/Gmod and anything else currently running on the Source 2007 version of the engine has gone to hell. SteamID's have also changed so server bans seem to be dysfunctional, and the loadout system is broken.
