Team Fortress 2 particle manifest update

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Team Fortress 2 particle manifest update

Postby Dr. Delta on Tue Jul 14, 2009 11:41 pm

July 14, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:


Linux Dedicated Server

- Improved connection logic to help servers that aren't automatically reconnecting to Steam


Engine

- Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present

Team Fortress 2
- Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
- Fixed minicrits resulting in reduced damage for weapons at close ranges
- Fixed the Cloak and Dagger not regenerating at the correct rate
- Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
- Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
- Fixed "jointeam unassigned" exploit
- Fixed being able to respawn during the chat time before a level change
- Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
- Prevented some exploits based on mat_dxlevel being changed in-game
- Updated ripple effects for water drips to improve performance
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