CSS & SDK Update.

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CSS & SDK Update.

Postby bouncy_ninja on Thu Jun 24, 2010 2:31 am

SDK - No Info on the update but maybe it's a fix for the iusses some were having *crosses fingers*

Counter-Strike: Source Update Released
Product Update - Valve
Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here.

The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
144 achievements added
New lifetime player stats and summary screens
New match player stats and summary screens
New end of round display with MVP and interesting fact about a player
Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
New cinematic death camera
New domination and revenge system
Added avatar icons to voice chat, scoreboard, and end of round display
Incorporated many source engine updates
Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
cvar mat_showlowresimage is now a cheat command.
Many development console commands which would crash the server removed.
Updated source engine addresses many issues:
Better flashlight effect
Better HDR behavior
Multicore rendering support
Added sv_disablefreezecam cvar to turn off the freezecam on a server.
Added sv_nonemesis cvar to turn off domination/revenge on a server.
Added sv_nomvp cvar to turn off MVP stars on a server.
Added sv_nostats cvar to turn off stats on a server.
Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
Tick rate affecting how fast doors open / close
Tick rate causing players hitting the ground to stutter
Tick rate affecting the firing mechanisms of certain guns

UI
Added the following cvars to allow players to customize their scoreboards.
cl_scoreboard_ct_color_red
cl_scoreboard_ct_color_green
cl_scoreboard_ct_color_blue
cl_scoreboard_t_color_red
cl_scoreboard_t_color_green
cl_scoreboard_t_color_blue
cl_scoreboard_dead_color_red
cl_scoreboard_dead_color_green
cl_scoreboard_dead_color_blue
Changed the screen that appears when the message of the day fails to load to display proper error text.
Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

Gameplay
Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
There’s now a priority order for displaying win conditions when multiple win conditions are set.
If timelimit exists and is not 0, then show timelimit.
If timelimit does not exist, show maxrounds if not 0.
If both timelimit and maxrounds are 0, show winlimit.
If timelimit, maxrounds, and winlimit are all 0, show nothing.
Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.

And like I predicted it has suck the FPS(Frames Per Second) back to the stone age i have HALF the FPS i use to have. Good going valve clap clap - might as well bin the game or get loan for new hard ware.

Now with 2009 OB engine, and less FPS then TF2! what an uber feature!
Valve wish list:
-Triangle Displacements in hammer/source
-Movable Datum(grid) Planes in hammer
& Arc Based Datum Planes
-Counter Strike 2
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