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Blink wrote:An idea I like, but we struggle to get tutorials these days - let alone articles.





InvestmentBanking wrote:I like this idea, and it will probably make for some interesting content.Blink wrote:An idea I like, but we struggle to get tutorials these days - let alone articles.
It's true, and we seem to be running low on topics to cover within tutorials.






Blink wrote:Do you watch porn and decide you don't need to have sex because you've seen the ending?
zombie@computer wrote:what retarded countries measure in stones anyway?
or feet? or inches? Your dick is a lot longer in cms



What is level design?
I’m starting this article with this simple question, what is level design? Many people can’t seem to tell the difference between creating a map, and designing a level, this is where most maps fail, in understanding exactly what a level needs to be.
Making a map is something that everyone can do, you just need to choose a engine, learn how its map editor works, and create it, but designing a level is taking it one step further, is making your map something that works with the gameplay of your game, and that at the same time gives a good and enjoyable experience to the player. So how do we achieve this? Every level designer has is own methods, but there are still some rules that are common to all these.

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