Anywho:
In multiplayer games, areaportals are considered seperately for every player. That is, if player 1 cannot see area A because of a closed areaportal, then that doesn't mean that player 2 cannot see area A too; Player 2's computer will also determine what area's he can or cannot see, and they don't have to be the same as that of other players. So you don't have to worry about players seeing the rooms around them disappear because an areaportal has closed.
Vs.
This areaportal can recieve open and close inputs, so you can use triggers (eg trigger_multple's, doors) to open and close them! They can also be linked to a door so they open when the door is open, and close when the door is closed. The effect is the same for all players in a level though, if the areaportal is open then it's open for all players, and if it's closed it's closed for all players.
Which is it?
Thanks.
Edit: Lawlz, just noticed the contact link on the side, I swear that wasn't there two seconds ago.
<_<
>_>


