Z@C op guide bug

Comments & Suggestions about Interlopers.net

Z@C op guide bug

Postby SlappyBag on Tue Dec 19, 2006 10:55 am

Hey there, although it isn't feedback for Interlopers, Zombie's (amazing)optimization guide is basicly part of the interlopers family so I thought I'd post it here. (Couldn't find a email on the site, granted I didn't look very hard.)

Anywho:

In multiplayer games, areaportals are considered seperately for every player. That is, if player 1 cannot see area A because of a closed areaportal, then that doesn't mean that player 2 cannot see area A too; Player 2's computer will also determine what area's he can or cannot see, and they don't have to be the same as that of other players. So you don't have to worry about players seeing the rooms around them disappear because an areaportal has closed.


Vs.

This areaportal can recieve open and close inputs, so you can use triggers (eg trigger_multple's, doors) to open and close them! They can also be linked to a door so they open when the door is open, and close when the door is closed. The effect is the same for all players in a level though, if the areaportal is open then it's open for all players, and if it's closed it's closed for all players.



Which is it?

Thanks.


Edit: Lawlz, just noticed the contact link on the side, I swear that wasn't there two seconds ago.

<_<

>_>
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Postby zombie@computer on Tue Dec 19, 2006 11:14 am

its both. the state of teh areaportals is the same for every player, yet the actual leaves being drawn is considered seperately for every player.
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Postby SlappyBag on Tue Dec 19, 2006 11:27 am

Oh right - I get it now, didn't full understand from the site. Thanks.

Top notch guide btw, loving the semi-new site. ^_^
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