Hi guys,
So I read from Valve Developer website that "Response Contexts" make the NPCs (Citizens, vorts etc.) react to the Player actions (Say something on Use key on NPCs, throwing phys props at them etc) like the d1_trainstation_02 map from HL2 which the Citizens respond to player actions. So I decided to put 'em in my map.
I set up "plaza_citizen:1" as Response Context of a npc_citizen,
I also typed plaza_citizen:1 as Response Context of worldspawn, but it doesn't work.. the Citizen doesn't react when I interact with him. (Use him, throw phys prop at him, etc)
He doesn't even React to player, unlike the d1_trainstation_02 map which the citizens react to Player actions.
I also added a ai_speechfilter and added the plaza_citizen:1 context in it, STILL THE CITIZEN DOESN'T REACT AND SAYS THE DEFAULT LINES.
(I don't mean logic_choreo_scene, I mean the one in d1_trainstation_02 when Player interacts with citizens and they say something and react: it's Response Context.)
What am I doing wrong? any solutions?
Any help would be Appreciated
Re: Response Contexts doesn't work
3Pretty much, yeah
When you are up to your neck in shit, keep your head up high
Re: Response Contexts doesn't work
4I stick my nose in once a year to see if the lights are still on.. hey Zombie x
"They mostly come out at night, mostly"
Re: Response Contexts doesn't work
5Yovasko wrote:I stick my nose in once a year to see if the lights are still on.. hey Zombie x
When you are up to your neck in shit, keep your head up high
Re: Response Contexts doesn't work
6It gives me great comfort every time I come back here and the lights are still on. This forum was a big part of my youth and in many ways, helped shaped the trajectory of my life and career. I am always amazed how many names (and associated personalities) I remember, even after all these years.vasko wrote:I stick my nose in once a year to see if the lights are still on.. hey Zombie x