Useful Level Designing Articles *updated 8/12/7*

Any aspects of level design for the Source engine.

Re: Useful Level Designing Articles *updated 8/12/7*

Postby Twan_KingBad on Fri Jan 23, 2009 3:04 pm

word. just what i was looking for. thanks for the useful info!
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Re: Useful Level Designing Articles *updated 8/12/7*

Postby ThePain on Sun Mar 01, 2009 10:03 am

http://www.ted.com/index.php/talks/jame ... urbia.html

He curses a bit but every word he says about modern design and layout is absolutely correct.
It's quite simple really. I want to be a professional level designer. I want this to be my job.
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Re: Useful Level Designing Articles *updated 8/12/7*

Postby Gambini on Sat Mar 07, 2009 9:32 pm

http://developer.valvesoftware.com/w/in ... umentation
Broken link^


This is probably not the proper thread to ask, but i didnt find any other more suitable.

Does Someone know why the Valve Developer Community is down? they´ve moved to another address? It have been to be something very usefull for me, i hope it´s not down.
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Re: Useful Level Designing Articles *updated 8/12/7*

Postby Psy on Sat Mar 07, 2009 10:07 pm

They're having some issues lately. :(
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Re: Useful Level Designing Articles *updated 8/12/7*

Postby ghost12332 on Sat Mar 07, 2009 10:33 pm

:(
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Re: Useful Level Designing Articles *updated 8/12/7*

Postby Gambini on Sat Mar 07, 2009 10:40 pm

Too bad :( btw thanks for leting me know that it´s not just me.

While this problem persists - Somebody knows how the env_tonemap_controller works? it has no keys, but i have the feeling that im using the wrong entity, all i want to do is to control the HRD brightness.
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Re: Useful Level Designing Articles *updated 8/12/7*

Postby Psy on Sat Mar 07, 2009 10:57 pm

You use a logic_auto to send outputs to the env_tonemap to change the bloomscale and whatnot. :)
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Re: Useful Level Designing Articles *updated 8/12/7*

Postby chargers5583 on Thu Apr 02, 2009 5:29 am

i like it
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Re: Useful Level Designing Articles *updated 8/12/7*

Postby dewkl on Tue Aug 10, 2010 9:24 pm

This list might be useful.
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Re: Useful Level Designing Articles *updated 8/12/7*

Postby keldorn on Mon Nov 22, 2010 4:38 pm

dewkl wrote:This list might be useful.


Useful indeed. I've read them all pretty much and have taken alot from them.
Specially this one. http://www.reachingperfection.com/2010/ ... wning.html
Never thought of ideas like safe spawning to be important. Now I finally understand why that Dead center mall map valve made makes me miserable/annoyed in left 4 dead 2. You start in the safe house and are mobbed before you can even get out the door. :smt018
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