Water

Any aspects of level design for the Source engine.

Water

Postby kungfuasaurus on Wed Nov 10, 2004 7:43 am

Does anyone have a clue how to get water to look cool, like it does in Aztec? 'Cause I can't find a good water texture for the life of me and when I create a water brush, it doesn't have the blury water look to it. I are confuseded.
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Postby Blink on Wed Nov 10, 2004 10:07 am

As far as I know Cr4ig will be adding a tutorial on this today, if not I'll get him to head in here and answer for you.
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Postby Cr4ig on Wed Nov 10, 2004 11:47 am

Blink wrote:As far as I know Cr4ig will be adding a tutorial on this today, if not I'll get him to head in here and answer for you.


It is quite awkward to get rite. I will try and make a tut today, but to save u waiting ill explain briefly.

Make a brush and cover all the face with the nodraw texture. Then cover the top face with the aztec water. In the texture window it will look like a purple square but in game it aint. Then that shud make it work. IF that doesnt work ad a water_lod_control i think it is called, something similar to that neway and it shud b fixed.

Ill try and make a detail tut later with pics etc. Hope that helped
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Postby Cr4ig on Wed Nov 10, 2004 3:13 pm

here u go m8... ive written up a water tutorial. Hope it helps
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Postby BaRRaKID on Wed Nov 10, 2004 4:35 pm

you can also go HERE and read all there is to know about source water ^^
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