Cycling through VCDs to Play

Any aspects of level design for the Source engine.

Cycling through VCDs to Play

Postby Archangel2011 on Thu Mar 27, 2008 8:09 pm

Hey guys,

In my SP map right now for Ep2, I have a few different VCDs for a character. I can get it so that it plays one of them "OnPlayerUse", but what I would like is that it cycles through them. So that every time you press use on the npc, it goes to the next vcd in the list. If that's not possible, if i could at least randomize which one they say, that would be great too.

Any ideas?
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