Lights

Any aspects of level design for the Source engine.

Lights

Postby Lemures on Wed Nov 10, 2004 5:36 pm

http://www.interlopers.net/images/hl2tu ... s/pic1.jpg

Ok. In that picture, each window has 3 elements:

1. Dust motes
2. Light (the 'sky' behind the window) that bleeds out along the edges.
3. The light that you see streaming down (what looks like they could be sprites)



How do you do 2 and 3?
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Postby Cr4ig on Wed Nov 10, 2004 5:39 pm

the light streams aint sprite (As far as i know) The way it is useually done is to make a brush tied to func_illusionary and apply this texture to it "cs_italy/culighta" and allign it properly.

If u find a sprite do it that way
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Postby Swatje on Wed Nov 10, 2004 5:51 pm

and where should u place this brush?

onder ure skybox?
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Postby BaRRaKID on Wed Nov 10, 2004 5:55 pm

better make a lights tutorial :roll:
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Postby Cr4ig on Wed Nov 10, 2004 6:05 pm

ill do it tommorrow i think
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Postby Lemures on Wed Nov 10, 2004 6:24 pm

its not the culighta thing, take a look at them.

also... how the crap do i get a light to light up the whole room? lol. i feel like a total idiot, i used to map for half life a lot, youd think id remember this.
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Postby Cr4ig on Wed Nov 10, 2004 6:37 pm

either put in more lights or where it has brightness, change the last 3 didgit number higher
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Postby Swatje on Wed Nov 10, 2004 7:37 pm

light_enviroment?
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Postby Cr4ig on Wed Nov 10, 2004 8:30 pm

Swatje wrote:light_enviroment?
That is for outdoor areas
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Postby Swatje on Wed Nov 10, 2004 9:27 pm

well

im a good boy and i tried it...

but it seems wrong :(


http://spiritual-anime.com/cave0000.jpg


ps: im off pc for now
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Postby Cr4ig on Wed Nov 10, 2004 10:21 pm

it worked but dont look like u have rad running. either that or add lights in side the cave.
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