Rope bridge and general question

Any aspects of level design for the Source engine.

Rope bridge and general question

Postby IRaMpAgEI on Mon Jul 07, 2008 4:20 pm

I did a search on constraining phys objects with rope, it turned up a tutorial about hanging a ragdoll from a rope. The tutorial seemed to work fine for HL2, but not CS:S. If I compiled and ran the map for CS:S the ragdoll would simply fall to the ground as soon as the map loaded.

I figured this was a result of cut down physics for multiplayer, is there any way to retain this property for counter-strike?

Anyways, the reason I am asking is because I wanted to build a rope bridge which will behave somewhat realistically. I'm using small segments of rope with wooden planks (phys box) being constrained along the length of the rope.
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