VBSP Freezes right on/after Building Physics Data?

Any aspects of level design for the Source engine.

VBSP Freezes right on/after Building Physics Data?

Postby Lord Ned on Mon Aug 04, 2008 5:04 am

So I'm chilling along making a new map, and I'd had 2 rather high poly models (~4k each?) compiled wrong so they didn't show up in game. (Forgot $staticprop)

Now, uppon adding that and recompiling, i'm sitting in hl2 waiting for it to pop up an error about only allowing one to run at a time.


Nothing.

Alt tab over to hammer, of course nothing. Ctrl Alt Delete, and it's hung on vbsp...

Cancel it, alt tab in.
Code: Select all
Building Physics collision data...
done (0) (11862 bytes)

It hangs on that. If I end VBSP and test the map it works fine in game. Now I guess this could work for testing, but I need a fix and a good one, as I have 12ish models around ~4k triangles each.

I set the prop_static's collision to "No Collisions" and that still didn't fix it.

I'm assuming it's hanging on these two models which do NOT need collisions. Anyway I can fix this? Is there any model command I can use to make it so there's no collisions? (Or should I make the collisions a box in the center, so that it uses that collision data, and not whatever it tries to generate)


Edit:

Well I tried a 12 triangle collison model box, and set it back to use VPhysics, still hangs.
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