Lighting a Func_Brush in Deathmatch

Any aspects of level design for the Source engine.

Lighting a Func_Brush in Deathmatch

Postby The Mad Muffin on Sun Oct 05, 2008 12:44 am

I have a function brush room that spawns in HL2:DM, is there any way to light it without using dynamic lights?
Looks more like a skull then a muffin.
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