It is currently Fri May 31, 2024 5:58 am



tron00 wrote:I've dissected that area many times and I think I understand it pretty well. But when playing that level, I've never noticed the cables and counter weights. When do we see those in action?
On my elevator, as soon as my elevator goes up the model of the button panel gets dark, even though the elevator has a light inside that moves with the elevator. What am I doing wrong?

The Hollow Night wrote:I have one.
If you can, how do you create a working areaportal for double doors?




jangalomph wrote:Wise words from a wise man. ^

Smurftyours wrote:Is there any tutorials about replacing decals (such as blood and bullet holes)?

jgoodroad wrote:The Hollow Night wrote:I have one.
If you can, how do you create a working areaportal for double doors?
use a hint brush?

The Hollow Night wrote:jgoodroad wrote:The Hollow Night wrote:I have one.
If you can, how do you create a working areaportal for double doors?
use a hint brush?
would that work though? Can you tie hints to rotation doors/brushes. I want it act like a typical areaportal, which 'opens/closes' the map entirely in certain sections, but wasnt entirely sure if it could be made to work with double doors, as normal areaportals only work with single doors, and on a double, unless you specified the doors to open simultaneously, you still have the problem then of them rotating on axis in opposite directions. (remember areaportals have to be flush with world geometry) Was just wandering if anyone had tried it all, as I cant get it to work. Maybe triggering it?






Smurftyours wrote:Leak? Errors?

jangalomph wrote:Wise words from a wise man. ^


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